Creator: Bamboozle || First Published: 08/01/2013 || Players: 2 || Size: 27x23
Categories: B-Rank, Standard
Rating: 7.50 in 2 ratings
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Comments:
blozzee (08/03/2013 01:24pm | Edited: 08/03/2013 02:08pm):
That's one really sick battle front man. Nice design, and also spicing up the bases up to
4 are neat too.I would definitely play this map on league if this map have the chance to be
up there.

One thing I would suggest to you is, replace that corner shoal with a river tile so that
heavy ground unit can't cross over to the side. Having that shoal open would make it too
wide for player to take cover heavy unit on each sides and middle front. This would screw
up the momentum of meta game especially when covering the middle front. To be frank, the
middle front is wide enough to cover up 4 basses reinforcement where players can get
around attacking and defending.
Walker Boh (08/03/2013 03:38pm):
I think the shoal is perfect as it is. More travel routes to the fronts are good here, he shouldn't
change it.
Bamboozle (08/03/2013 10:22pm):
Thanks for the feedback- concerning the shoals, I thought it would be a direct access point onto the
side landmasses, otherwise vehicles would have to go up to the bridge and that would be
uncomfortably close to the enemy base, wouldn't it? I do see your point though, but idk what to do
about it :(

If I added more forests or maybe a mountain to slow vehicles down would that help, or would it just
be best to remove it?
blozzee (08/04/2013 04:56am | Edited: 08/04/2013 05:02am):
You could try clump few forest at the side bases near HQs. The thing about side front is
that they are usually narrow. Players tends to flocking indirect units in order to gain an
advantage towards it, which I think this kind of strategic play is somewhat boring imo.
Walker Boh (08/04/2013 02:14pm):
Just trust me, it's perfectly fine as it is.
Bamboozle (08/16/2013 12:18am):
Playtested and felt it was too open. Added a bit moar terrain, and some stupid menial aesthetic crap
because pandas.



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