Creator: mori14 || First Published: 08/12/2013 || Players: 2 || Size: 22x19
Categories: B-Rank, Standard
Rating: 0 in 0 ratings
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Comments:
Mori2 (08/12/2013 08:14pm):
I'm back from Otakon, and I come bearing gifts.

Xmo5 (08/15/2013 03:28pm):
I'd love to go to Otakon someday, but I've never really been able to make it.
Unfortunately I don't foresee it in my near future either :(... I'm pretty new at my job
so I don't get a ton of vacation yet and that combined with big things happening, all my
vacation for both this year and next were planned out since April lol
Bamboozle (08/19/2013 07:44pm):
Two towers a side is a bit much, don't you think?
Mori2 (08/25/2013 07:57am | Edited: 08/25/2013 07:58am):
Two towers is always tricky. Usually, the balance comes in with the application of the
towers. For example, giving one tower early, but locking the second away on an island,
makes the second tower only have an impact at the stage of the game when one player is
comfortable enough to pay for a unit that can take an infantry to the second tower to capture
it (Often a T Copter). Since the transport costs a significant amount of funds, but not an
enormous amount, the players will have to weigh how much they value the weight of the
second tower over deploying more expensive units to the fronts early on.

A great example of this idea used correctly can be viewed here:
http://awbw.amarriner.com/prevmaps.php?maps_id=57364

Another second take on the two-tower paradigm:
http://awbw.amarriner.com/prevmaps.php?maps_id=56354

Often, problems would only arise if the two towers would not encourage interesting
gameplay on the map, or if one player could somehow obtain 3 towers rather easily
early on.

SplatRIOT (04/14/2018 01:24am):
uhh



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