Creator: excomotive || First Published: 09/03/2013 || Players: 2 || Size: 30x20
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| Comments: |
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excomotive (09/03/2013 11:05pm | Edited: 10/08/2013 06:02pm):
An intentionally chaotic map for some unconventional fun. After several games, I found that this map is really enjoyable. I recommend playing with income set at 1000 with fog on. I also recommend banning Colin, Eagle, Grit, Hachi, Kanbei, Sensei, Sturm, and Von Bolt. |
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Everdan (02/10/2015 11:34am):
4 bases per side might be too much for 21k per side. You're going to see a lot of infantry and mech spam, probably even more so because of the many silos located around the map. Especially from that base next to the river-locked silo - tanks can't go anywhere from it, and it's not near any fronts, so essentially you will be using that base to build only footsoldiers. As such, Sami, Adder and Koal will probably be powerful on this map, given their ability to abuse mech-spam. To fix this you should definitely consider cutting 1 or 2 bases per side to limit the amount of footsoldier floods. Additionally, with such heavy terrain, tanks and AAs are going to have a horrible time switching fronts, which makes indirects and copters extremely powerful. The fact that you have 3 airports per side only makes this worse - players will be spamming infantries and air units, which does not, IMO, make for good gameplay. To fix this you should remove 1-2 airports per side and lighten the terrain considerably. I would suggest removing most of the rivers and mountain ranges - the seas already do a fine job of splitting the map up into fronts. 6 silos per side is also nowhere near balanced, it can negatively affect gameplay by letting one player win the game in one fell swoop, even if he was losing previously. You should really consider cutting the number to at most 2. A nice way would be to replace one of them with a tower and the rest with cities - that way, you can preserve the essence of the map, which is a lot fighting over isolated but important properties. Adding a tower also helps to rebalance the game towards direct units. Overall I do like the aesthetics, and I think you can really improve the gameplay on the map if you consider doing these things. Try it and see how it goes. |
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walkerboh01 (02/12/2015 09:50pm):
Really good feedback, thanks Everdan. |
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lazernerd (01/10/2016 09:44am):
I appreciate the feedback, but I kinda designed this map with an intentionally wonky style. Each game I played on it was essentially a race to capture the opponent's HQ which is a nice change of pace from most other maps. |
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