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Comments: |
Mori2 (09/08/2013 02:45pm):
I like this. |
Walker Boh (09/09/2013 12:54am):
I like that you like this. |
walkerboh01 (02/07/2015 03:39am | Edited: 02/07/2015 03:39am):
In seriousness I really love this map, and it just gave me an idea for a potentially cool setup. The only obvious room for improvement that I see is the HQ position. Preliminary 9/10, I'm S- ranking this and putting it in Under Review. |
Everdan (07/25/2015 12:30pm | Edited: 07/27/2015 11:56pm):
Sami really shouldn't be allowed in high tier. With so many mountains right in the contested areas and so many contestable properties, she's bound to profit off her OP infs and capture advantage. |
ichbinsehselber (09/02/2018 07:54am | Edited: 09/02/2018 07:56am):
The fact that there is no way to heal on the strong side (during the early battle for the contested properties) together with the fact that there are 6 contested cities leads to some interesting non-standard play. I like this map (10/10) |
shen150 (01/29/2019 11:35pm):
What's the point of the ports surrounded by shoals? |
Bamboozle (04/27/2019 02:39pm):
Honestly, looking back, I don't even remember. I think I just threw them in there for anyone crazy enough to want to try naval plays and the like (and aesthetics) |
walkerboh01 (09/13/2021 04:16pm):
This map is in the Hall of Fame as one of the most influential standard competitive maps of its era (approx. 2013 - 2017). |
headphone2022 (08/23/2022 01:42am):
It's his job |
MontySigurdson (08/31/2022 12:31pm):
I mean, this map IS kinda hot... |
13anonymity13 (09/02/2022 11:17am):
This map is great! It lets you make plays with indirects and infantry in mountains to pressure your opponent's side. I don't see many maps like that. 10/10 |
dision (09/06/2022 08:00pm):
I don't get it. It looks just like every other map out there. Big open spaces and polka dotted properties all over the place. |
KantTouchThis (10/07/2022 07:12am):
Maybe maps didn't look as much like this in 2013. Put another way, maybe this doesn't look like other maps; other maps look like this. (Perhaps I'm overstating it, but you get my point). |
Zeitghast (11/16/2022 12:32am):
Love this map, indirect standoffs and bcopters are swarming and there's no much city chains so your opening can be crushing or rewarding depending how you play. |
likegel (11/25/2022 03:14pm | Edited: 11/18/2024 04:45am):
最好笑的就是,一个首发BC的地图,居然是 Live Play |
Z3K3 (02/07/2023 09:07pm | Edited: 02/07/2023 09:08pm):
Why: -broken pipe terrain tiles randomly -platforms in corners behind mountain -edge shoals Just to use all terrain tiles? |
EclipticEquinox (02/24/2023 07:52pm):
because it looks nice. |
MaxIsOverpowered (06/18/2023 10:13pm):
strait forward with a good balance for most CO's, nothing fancy |
COMMANDERWOLF (11/14/2023 02:44pm | Edited: 11/14/2023 05:04pm):
Equal income is 17k and is a low income map considering it has 1 air port, 3 bases and 1 harbor. It would be better if the map had more funds. I would like equal income to be at 20k since it takes forever to even get 17k income on contested cities. The map is also really chocky and it would be better if we got rid of some mountains. Switch some of the mountains to anything that vehicals can drive over. Forests are better than mountains because vehicals while it costs more to movement but it isn't permanate block zone for vehicals. If the edges and center have more shoals/raods , recons can move more over there instead of the basic of: "lets just build a tank" |
COMMANDERWOLF (11/14/2023 02:47pm):
Get rid of the harbor and make it a city or a airport if you think raising the income might be too scary for someone to build a battleship. |
XLnapkins (09/07/2025 06:13am):
Player 2s infantry should go on the other base. You're effectively giving a two infantry and $1k advantage to player 2, when you give them the initiative to capture their neutral base first. |
LooseLazuli (09/07/2025 09:11pm):
S'up Napkins! Glad to see you raising the ranks after we played. Proud of all my pupils. :) Anyway I dunno what Zeitgeist was talking about. The main thing holding me back from considering this map an all-timer is the fact there's only one property chain, that being city into port. It results in a slow cap phase but once it gets going this map is pretty good. I would consider Napkins' input, no bias intended, to create a V2. If a V2 IS made, do consider adding a couple more property chains to speed up the cap phase by a turn or two and I wouldn't mind ranking it up with masterpieces like Vadum, Seashoal, Vigil, Unfathomed, etc etc |
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