Creator: theether || First Published: 03/15/2015 || Players: 2 || Size: 19x13
Categories: C-Rank, Standard
Rating: 6.00 in 1 rating
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Comments:
Pika Rizard (FTA counter) (03/16/2015 12:19am):
Of course, the sub will block the path that has 1 airport & 2 cities.
Everdan (03/18/2015 01:03pm):
I like the concept, it's another one of those "choose your poison" kind of maps. The main thing I'm worried about
is that since there's only one airport, and the airport is blockable, it's kind of a no-brainer to block the airport +
cities. Not only does this ensure you will never have to build AAs, saving you a ton of money, it also makes your
BCs stronger by leaving them unopposed. I'd suggest adding another airport on the map to make the decision
less obvious.

Aside from that, a few general points.

Kindle will be quite overpowered here, since her COP will eke out 6k funds from damaging the sub alone. I'd
make it so that the sub doesn't necessarily need to rest on the port.

Lash and Kindle in general will be very strong because of those city clumps. Nobody can contest those cities by
parking on them because each city is next to two others, which give Lash and Kindle a 30% and 40% firepower
boost respectively. In Kindle's case, she can also force you off with her COP. In general even if you're not
facing one of those two, it's going to be difficult pushing anything off the cities because the only way to attack it
is from a road, which is horribly unfavourable for tank v tank and inf v inf matchups. So I'd split up the city
clumps to make it easier to dislodge stuff.

The map also feels a bit too open, there are far too few mountains and forests, and the ones you've put there
don't really restrict movement that much. Creating more substantial restrictions would force players to choose
which side to commit units to, making it more interesting.

Aesthetics-wise, I think the map would look much better if you'd mix up the terrain a little - i.e. scatter the forests
a bit instead of placing them in a straight line.

I quite like the concept though, let me know if you ever want to playtest after you're done editing.
Xmo5 (08/25/2015 01:54pm | Edited: 09/03/2015 11:26am):
Agreed with Everdan. I think the concept is nice and the map has a lot of potential, but a
few simple changes could go a long way.

EDIT: Rated 6/10 and placed in Casual Play for now. Definite potential for an A-Rank with
some edits as discussed.



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