Creator: Ninja_Weasel || First Published: 11/04/2013 || Players: 2 || Size: 10x10














Categories: None | ||
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Comments: |
Ninja_Weasel (10/31/2013 12:40pm | Edited: 09/02/2014 09:26am):
This is the second in a series of maps for an illustrative guide to FTA for new Players. Explanation of FTA Part 2: This is an example of how FTA can be caused by production facilities and property placement. Let's examine how this would play out. Normally, there is a substantial drive for capturing bases, ports, airports, and towers as soon as possible. You would be correct if you predicted that Orange captured their based right before Blue. This means that on the first turn Blue builds a unit on their new base, Orange can attack it. Unfortunately, for this map, this is the least of your worries because a much more serious problem exists: Orange can rush the neutral base that should belong to Blue. On Day 1, both players build an infantry. Day 2, Both players begin capturing their neutral base and both build another infantry Day 3 Orange moves their capturing infantry to the right and attacks Blue's capturing infantry while they move their second infantry and start capturing their neutral base. This makes it so Orange can capture their base much sooner than Blue because they move first. Notice that at the start of day 3, Orange has the option to either finish capturing or to attack Blue's capturing infantry. No matter which option they choose, Blue does not have the same ability to make that choice. The most damage they can do is by abandoning the base capture and attacking Orange's capturing infantry with their own damaged infantry. Regardless, this puts Orange well ahead in the capture process and will likely win the battle for them simply because the ability to move first awards them an additional strategy. This is also an example where an FTA counter will not result in a fully balanced map. Typically an infantry is given to the player to go second on a pre-owned base. If we give Blue an infantry here, the roles in the above scenario become reversed identically. This is because we effectively played Blue's first turn for them before the game even started, allowing them to do everything right before Orange can. We refer to this overcompensation as STA, or second turn advantage. One potential FTA counter could be to give Blue an infantry on their HQ in this map. This would be the perfect spot to allow Blue to counterattack. When Orange stops capturing on Day 3 to attack Blue, Blue's pre-deployed infantry can arrive and also attack Orange's second infantry that takes over capturing. On the other hand, this pre-deployed infantry would not be able to arrive at the neutral base(s) before normal infantry because it is set back. Despite being fairly close, this is not a perfect balance because no matter what you do, someone will capture first and have a slight advantage. See Also: Smacky's Guide- http://amarriner.com/awbw_forum/viewtopic.php?t=8518 Secondary Location: http://isndev.omgforum.net/t680-fta-extended-by-smackcakes Wiki Page Links- http://awbw.wikia.com/wiki/Design_Maps |
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