Creator: Cpt_Klutzershy || First Published: 11/04/2013 || Players: 4 || Size: 25x25
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| Comments: |
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Cpt_Klutzershy (11/04/2013 04:42pm):
The idea is you're fighting two other people at the start, and if you finish them off you can help yourself in the adjacent battle. This is totally fair. I think. Second player to go in a square always gets the FTA counter, and you play in every position possible on the map. E.g. OS plays in the inner and outer corners in the corner squares, and in the middle and outer corners in the central squares. Bombarding the people you share corners with allows you to defeat them more easily there, but distracts power from the square you're bombarding from. Fog recommended. Ban the broken COs, Sturm, Sensei, Grit and Sami. If you guys spot any symmetry issues, feel free to shoot (a comment at) me :P |
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Xmo5 (11/04/2013 04:53pm):
The only thing I can see that jumps out right away is that GE only has 1 battle where they are paired up on the opposite side of a pipe from an opponent. YC has 2 (Top right, bottom middle) OS has the same pairs, and BM has middle right and middle left. There should be some way to arrange them so that doesn't happen, right? Notice that YC on the top right has BM bordering below them and OS to the left while the other pairs are "1-on-1" matchups. Also, try to keep track of how often players border against each other like that when they are also fighting in the adjacent square. For example, YC in the top right has motivation to snipe OS to the left because that is also their fight. BM and YC have no reason for conflict in that same corner because YC is not in the fight below and BM is not in the fight above. |
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Cpt_Klutzershy (11/04/2013 04:58pm | Edited: 11/04/2013 05:05pm):
I thought something looked funny about this... Thanks for the sanity check. I'll look into fixing it now. Edit: I found a solution, but it turns the map into a (1v1)v(1v1), so OS and BM fight while YC and GE fight, then the winners fight each other. |
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Xmo5 (11/04/2013 05:18pm):
I think thats probably because you have 8 battles. With 4 players you need an integer multiple of 6 battles to get all the combinations to be even. OS/BM, OS/GE, OS/YC, BM/GE, BM/YC, GE/YC. Otherwise some battles end up repeats. You have OS/BM, OS/YC, BM/GE, and GE/YC all doubled so OS never fights GE and BM never fights YC. I think that makes the corner thing really hard to work out. |
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Cpt_Klutzershy (11/04/2013 05:22pm):
Bah. Maths probably comes into this somewhere xD The problem also lies in the fact that the inner corners in the big corners can only bombard two other factions, I think. I'll make this a 1v1 v 1v1 for now, and try out a new concept I just came up with in paint :p |
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crunch (11/05/2013 05:44am):
Interesting concept. I like it so far. |
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