Creator: Cpt_Klutzershy || First Published: 11/14/2013 || Players: 4 || Size: 27x27
Categories: None
Rating: 7.00 in 1 rating
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Cpt_Klutzershy (11/14/2013 06:38pm):
PIPERUNNERS AHOY.
Yet another quick joke from me 'cos I can't be bothered to make a proper map.
Megatanks are to stop centre piperunner rushes.
High (3000-ish) funds recommended.
Expect this to get veeeery chokey- might wanna ban rockets and missiles. And mechs, to
avoid a flood.
Xmo5 (11/15/2013 10:54am):
I think it would be cool if you removed that perpendicular piece of pipe by each of the
bases around the outside edges. That way pipe runners would have to go through more of a
"maze" type thing to get to the enemy, especially early-on. Looks like a fun(ny) map to
play on though!

If you want it more balanced (well, as balanced as a joke map can be :P) I would switch YC
and BM positions. That way GE and YC each deserve an FTA counter because they go after
both neighboring enemies. As it is BM has nothing to counter OS and YC has nothing to
counter GE and most other solutions get messy quick.
Cpt_Klutzershy (11/15/2013 12:50pm | Edited: 11/15/2013 12:51pm):
Taking advice and making edits when the game currently on finishes! Ty.
Meta Rexy (08/20/2019 02:02pm):
I know this is 6 years late but I suggest ghost units on all the bases meant to link the pipes. Unit spam is a very real problem even without rockets and mechs.
DSMaps (06/12/2021 07:01pm):
https://awbw.amarriner.com/prevmaps.php?maps_id=85043



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.