Creator: the-deadly-shadow || First Published: 11/24/2013 || Players: 6 || Size: 30x20
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
demoninnvolt (11/27/2013 02:52am):
I don't get it? Why are there ghost units on almost every base? Are you suppose to use mosly piperunners with some air units? |
|
Xmo5 (11/27/2013 10:19am):
I think I understand the ghosted bases. The only differences between a ghosted base and a city are unit spawning during Sensei/Hachi COP/SCOP, you can't unload on a ghosted base, and piperunners can cross bases but not cities. By that logic, I'm assuming they're used the same way as ghost port bridges- its meant to be a terrain that land, air, and piperunners can all cross without being a production facility. What really confuses me is why there are more than 20 labs on this map and why most of them are in the same place. Labs really only have 2 purposes: To act as an HQ, and to allow you to build certain units. In this case, they seem to be used primarily as HQs, but in order to capture all of them you would clearly have to be winning by a landslide. I don't really see the purpose of all the central labs- they just seem inconsequential because they give you no advantage until you've pushed the enemy all the way back to the point that you've won anyway, and even then they might have a lab or two on the other side (top/bottom) of the map. |
|
the-deadly-shadow (12/01/2013 12:27pm | Edited: 07/03/2014 12:43pm):
You are right, the number of labs is large, but they are distributed over 4 players. Once you have captured a lab, the player who lost it will not be able to recover it. If your ally loses a few labs it is no problem, but if you lose to many, It may give you serious problemes. you stated they just seem inconsequential because they give you no advantage until you've pushed the enemy all the way back to the point that you've won anyway, which is something I agree with. I think I will reduce the amount of labs. I will focus on the labs which are really hard to take By the way, I will fix the current problem with CI having one more city. If you are considering to play this map, ban Sami and Stealth edits done. All supporting players have 4 labs, and they will not be able to protect all of them, I currently have a problem with making bases gosted. The map editor is far from perfect these times. |
|
Nyvelion (12/03/2013 03:17pm | Edited: 07/01/2016 03:25pm):
You only gave two of the armies HQ's. Need to fix that. Unless they're behind units and I can't see them... Edit: Nvm, I think it's supposed to be a two player map anyway. |
|
Meta Rexy (09/02/2019 02:01pm | Edited: 06/08/2023 12:02am):
Unfortunately this map is now broken. :( It will not allow more than two players to play. Edit: NVM, it works! :) I like how the two teammates are dedicated support players... it's liberating being able to save up only to unleash a swarm of bombers :) |
|
a9977321 (04/04/2020 04:20am):
The map is functional for now. The concept is interesting. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites