Creator: General_Roque || First Published: 11/27/2013 || Players: 4 || Size: 20x20
Categories: None
Rating: 7.00 in 3 ratings
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Comments:
Xmo5 (11/27/2013 04:36pm):
A few things on this:

First, I would recommend switching YC and BM's positions.

Second, unless this is a team top vs bottom game, I would recommend moving the players
further apart so that, for example, OS can't attack their neighbor before they can even move.

Third, with so many starting funds, things escalate very quickly- I would make more
properties neutral, especially the airports. Regardless, 18k is a huge amount of starting
funds.

Finally, as a result of 4 starting bases, and made worse by the 18k starting funds, a
simple 1 infantry FTA counter is not remotely effective.

For explanations on these, see my FTA Guide maps on the account Ninja_Weasel. To address
these specific points, I recommend:

FTA Part 4: Distance Helps - http://awbw.amarriner.com/prevmaps.php?maps_id=62841
FTA Part 5: How to Counter it Correctly- http://awbw.amarriner.com/prevmaps.php?maps_id=62840
FTA Part 9: Multiplayer! FFA- http://awbw.amarriner.com/prevmaps.php?maps_id=62854


Feel free to PM me or leave map comments on any of the above with questions!


General_Roque (11/27/2013 05:26pm):
Thanks for the tips this is my first map that I created will have a look at this link and make
changes on the map any questions I ask :)
Xmo5 (12/02/2013 01:58pm):
Looks like you made some good improvements! Don't forget to give YC and GE an infantry for
an FTA counter.

Also, a tip for the future; most serious players won't want to play on maps with a lot of
silos like this. You don't have to change this map since you specifically designed it this
way, but in general I would avoid adding too many to future maps. Usually more than a
couple per player is enough to make a lot of people uninterested in playing. Just some
friendly advice to help you learn the ropes. :)
TI(GER)-86 (04/22/2014 06:15pm):
simple map design



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