Creator: Veritech || First Published: 12/17/2013 || Players: 2 || Size: 21x24
| Categories: None | ||
|
| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
|
Veritech (12/17/2013 04:39pm):
Actually not as crowded as it looks, but I still wouldn't use Jake here. Make sure to ALWAYS BAN GRIT. Set lab units to anti-air, missiles, rockets, and all air units except B copters. Ban megatanks and black bombs; stealths are optional. Review and have fun! |
|
Bamboozle (12/17/2013 07:22pm):
This looks hella nice. My only concern would be the Battleships since I'm not sure why they're there. |
|
Veritech (12/17/2013 07:59pm):
They're just there to make things interesting. Infantry who cross the river will need to run the gauntlet of battleship attacks to reach the airport. Maybe I should also park a Md. Tank on the labs, just to have something else for the B-Copters to shoot at. Or maybe an Anti-Air... >=) That's perfect! Throw cash against anti-airs to unlock stronger air units and defenses, or run out with just your copters and piperunners. I'll try that after the first couple games have finished. |
|
excomotive (07/30/2014 08:28pm):
The map is not going to be too crowded because each side only has 2 bases. Combat will only occur in the center strip of the map for a good portion of the game. You could definitely experiment with the positioning of a third base for each team behind enemy lines. That would make it a lot more interesting. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.
Create Game
View Games
Planner
Map Analysis
View
Export
View Favorites