Creator: BamboozleIII || First Published: 01/01/2014 || Players: 4 || Size: 39x37
Categories: B-Rank, Standard, Team Play
Rating: 9.00 in 2 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
BamboozleIII (01/01/2014 05:28pm | Edited: 01/01/2014 05:29pm):
OS + TG against BM + YC, teams are obviously ABBA. FFA could be viable as well. High Funds
(1500), or normal funds works too. Symmetry was a major pain here so let me know if you see
any errors.

blozzee (01/02/2014 05:34am | Edited: 01/02/2014 01:55pm):
I really like what you did in the center, but I don't see how YC and TG can get any air unit
on their sides.
BamboozleIII (01/04/2014 01:22pm):
Thanks, fixed.
Veritech (01/21/2014 11:22am):
Pretty neat! This reminds me of cellular fission. The lakes look like chromosomes splitting.
Xmo5 (01/21/2014 11:47am):
^^ truths!
alamech (03/28/2014 07:04pm | Edited: 03/28/2014 07:04pm):
>let me know if you see any errors.
Iīve spotted one: the tiles up left from the southern OS base and down right from the
northern BM base are plains/forest respectively. Itīs negligible though, when the
opponents are that far, a forest more or less wonīt make a difference.

How I find unwanted differences: screenshot, cut in half (vertically if possible),
rotate/mirror, compare. To be sure, one can put a transparent mesh on one half and lay
that on top of the other.

I hope to have the time to play it one day, looks like great fun!
BamboozleIII (08/16/2014 02:39pm):
Thanx, fixed
BamboozleIII (08/16/2014 02:40pm | Edited: 08/17/2014 08:39pm):
Doubleposts are bad fuk da polis
Nyvelion (08/20/2014 05:08pm):
I like half of that comment.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.