Creator: el_B || First Published: 12/16/2005 || Players: 4 || Size: 35x21
Categories: None
Rating: 8.44 in 16 ratings
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Comments:
el_B (12/16/2005 03:54pm):
Again a 2on2-Team Map (OS + YC vs. BM + GE fyi). The players in the middle are able to
help their teammates with indirects. However, they'll have to fight themselves as well. The
other players can also help their teammates with indirects, but they can capture the enemy's
teamplayer's HQ to ease supporting.
YC and BM also got one property more at the beginning to balance the turn advantage.

As far as COs go - Grit definately got some advantages here, especially as one of the
middle players, so I recommend banning him.
x0_000 (12/22/2005 06:38pm):
Switch YC and GE's atarting positions so that they can actually attack units without having
to conquer the enemy.
technolink (03/02/2006 05:02pm):
Yea, otherwise its BM, than GE, two right after eachother, very great map though, maybe
stick some pipeseams in the middle north and south so that everyone can actually have a
full out fight. Like the idea of two battles at once, kinda like a DS battle, just you
can't send things to the other front.
Marble Giant (05/26/2006 05:59pm):
Very nice map, the only changes I think could be made are:
-At least another base inside the "dome".
- Possibly a few less silos, or put them out of reach on the first turn, or OS will
probably never get that first capture job done.

But apart from that, I give this map a mighty 8!
el_B (06/10/2006 05:25pm):
Edited some things to make things happen faster in the "dome":
- GE and YC have got another starting base and city.
- GE and YC got some more units to start with
- Added four neutral cities in the center to give the inner fighters more funds later on
bakabonest (08/08/2006 08:27pm):
looks like a good map, but you should make it so GE can't use the silo on their first turn.
Otherwise, GE will get a good shot at YC's predeployed army, but will avoid the YC's shot
theirselves by moving the units apart.

Otherwise seems good.... may be you can add a pipe seam or two in the middle so GE and
YC can support their allies with directs too?

jhuni (08/20/2006 10:38pm):
Missile silos.
GameMusic (01/03/2007 11:09pm):
The pipes should have an opening on each side so that the inner team can quickly capture
the enemy team's bases if they are booted. I'm really sick of team games being screwed up
by boots.
jhuni (01/04/2007 12:22am):
I mean centralized missile silos and missile silo heavyness cause several unneeded issues.
mafiosoxxx (07/17/2007 10:25pm):
hey
Falconewing (08/22/2009 08:17pm):
zomg pre-d units



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