Creator: Xmo5 || First Published: 04/11/2014 || Players: 4 || Size: 18x18










































































For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Xmo5 (04/11/2014 04:09pm | Edited: 04/11/2014 04:28pm):
A spinoff of Red11's Shaka competition, I decided to stick to all of the rules except 1 (and a half). Here was his initial proposal: The Shaka map-making challenge. You design a small free for all (ffa) map, must be 18x18 tiles. Armies 5 or 6. No more than 64 properties including hqs. Map name must have the word Shaka in it and be published here before June 30. I judge the winner, based on creativity, terraining, interest. I liked the idea but I wanted to make a team map so I published it using "Shakka" instead of "Shaka" since it wasn't exactly a submission and I didn't want to pollute his search results come June :P Anyway, here's the deal. 3 v 3 game, BM+GS +TG vs YC+RF+AB. Lab units are set to all air units and all non-transport naval units. That means that either TG or AB must be overrun *completely* before the airports and port(s) can be used to attack. However, all these lab units will make it easier to go attack the well defended remaining members of the enemy team. Funds set to 1.5k or 2k, and the Broken 5, Sturm, and Lash should be banned. Certainly should be interesting... |
BountyFrog (04/11/2014 07:28pm):
I like it, smart idea with the labs too... |
Meta Rexy (08/16/2018 02:03pm):
This map is broken. Labs do not substitute for hqs when there's hqs on the map. Only four out of six players will appear on starting. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.