Creator: Ninja_Weasel || First Published: 05/30/2014 || Players: 2 || Size: 19x17
Categories: C-Rank, Standard
Rating: 0 in 0 ratings
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Comments:
Ninja_Weasel (05/30/2014 12:48pm | Edited: 05/30/2014 12:49pm):
Simple heavy naval map I was inspired to make for a while but never got around to until
now. Funds should probably be 1.5k, though you could get away with 2k as well. I'm just
worried that with ~40k, naval units will be less strategic and you'll see a lot more
carriers/battleships. 1.5k is enough to get you your blackboat(s) on the first turns you
need them, but thats about it. So use your money wisely!

I'm interested to see how early pressure from landing enemy infantry near the tower can
impact the flow of the battle, especially at the cost of delaying airport capture and/or
an extra blackboat.

Anyway, let me know what you think! Feel free to point out mistakes in my symmetry, math,
map design, particle physics, and literary analysis. All other types of mistakes are off
limits for critical commentary. Also, mistake fabrication will neither tolerated nor
appreciated as defamation of character is both illegal and against company policy.
blozzee (06/01/2014 10:49pm | Edited: 06/01/2014 10:58pm):
The front is too straight forward imo. If I were you, Id expand some more land on the side
or do a shoal bridges from second bases near airports to the center. I might also widen up
the center a bit with few more shoals. This allow players to flank and do some interesting
strategic plays early on.

Also, early pressure from landing infantry in the center is not gonna happen because Bb
and landers are not cheap to get.
Xmo5 (06/02/2014 10:58am):
As far as bboat and landers, I set it up so that (with 1.5k funds) both players can afford
bboats immediately. AB can get one the first turn they have their first port and one on
the first turn they get their other and GS can get two the first turn they have theirs.
What they do with it is up to them, but there really aren't many other options at that point.

I agree the front is kinda straightforward, but I was trying to leave some open space for
a naval battle, which can be hard on a small map like this. I guess my design kind of left
me in a bad spot considering there are definitely better ways around it. I'll tweak it
sometime in the future to change things up a bit like what you said.
Ninja_Weasel (01/08/2015 12:18pm):
I've made some changes that hopefully make the land front more interesting.
MC Hammer (02/14/2015 03:57pm):
Need to fix the FTA counter if you really want 1.5k funding. Normal funding + preowned lander
seems like the best option to me.
walkerboh01 (05/02/2015 02:17am):
Throwing into Casual Play. Either the map needs to be properly set up for high funds or a
preowned transport needs to be added (or both).



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