Creator: Bass || First Published: 07/02/2014 || Players: 2 || Size: 20x40
Categories: None
Rating: 8.00 in 2 ratings
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Comments:
maomao10694 (08/01/2014 05:05am):
It's your design!
good map but he two lang roads are strange
maybe more island? more forests on them?
7/10
Bass (08/05/2014 03:09am):
Thx for rate bro!
Good idea, I think in this map for a "quick" game, if I do the forest with the fog the
battles can go way more long jeje :P
But you give me a good idea. I'll add 2 islands close to the base with forrest in them,
like the last defense. (and delete the small island close to the new ones)
the-deadly-shadow (08/05/2014 05:27am):
Green Earth has the advantage of going first. This is called First turn advantage (FTA).
I do not think you are familiar with this. Ninja_Weasel has made some maps to
explain something about FTA. It might be usefull to take a look at this
http://www.awbw.amarriner.com/prevmaps.php?maps_id=62836 and the other maps
created by Ninja_Weasel to explain FTA.
Meta Rexy (10/23/2014 04:03am):
There is literally no point to the roads here. Planes don't need a runway or anything, and no sea units can load at the ends because there are no ports or shoals.
The battle indeed will go all air and sea. However, it may be better to give each player a missile silo separately and block it off with pipe seams or something, because as it stands the first person to land is getting both missiles...
Properties are heavily clumped so whoever caps them will win the game due to their funding advantage.
To be honest, I never liked this kind of map because the air and sea units were not designed to be played with themselves. They are prohibitively expensive and there are no cost efficient units for the water, while there is only one cost efficient air unit (the B Copter).




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