Creator: lamty101 || First Published: 07/30/2014 || Players: 2 || Size: 30x30
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| Comments: |
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lamty101 (07/30/2014 04:00am | Edited: 07/30/2014 04:45am):
I meant to make a somehow naval-heavy map, which you have to ship units across a bay, and have many islands to capture. I hope this would make the map interesting. How do think about this map, and are there anything to change? |
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excomotive (07/30/2014 08:40pm | Edited: 07/30/2014 09:02pm):
I think it would be more interesting if the neutral base was placed on the peninsula by the pre-deployed units. In the current state I feel it will be too easy for each player to capture and control the peninsula they are closest to on land. You could also move the airports closer to the main base of each player, perhaps where the neutral bases currently lie. I think this would give each player enough power to push the peninsulas and give their opponent an incentive to transport units over via landers. As for being a naval map, funds will need to be set to at least 1500 to utilize the number of ports available. The current number of properties won't permit a terribly large naval battle. You could get away with adding a couple extra properties per side if you wanted. Overall I like the map design. 8/10 |
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lamty101 (08/06/2014 06:12am | Edited: 08/07/2014 12:08am):
change: I added a base on peninsulas, move the airport to mainbase, and modify the terrain a bit |
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lamty101 (08/15/2014 08:54am):
name changed from 'extent' to 'set foot on soil' previous one not cool enough |
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