Creator: DASRTwelve || First Published: 08/07/2014 || Players: 2 || Size: 11x11
| Categories: None | ||
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| For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
| Comments: |
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DASRTwelve (08/07/2014 01:53pm | Edited: 08/07/2014 01:54pm):
Glorious Chip Damage-That megatank is on a road Ban Andy |
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MorganLeah (08/07/2014 02:19pm):
So, is this supposed to be a joke map, right? |
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Nyvelion (08/07/2014 02:25pm):
No, this should be A-Rank. |
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DASRTwelve (08/07/2014 04:35pm):
No its totally meant to be played legit |
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Xmo5 (08/11/2014 11:12am):
I think its cruel to make OS try to win if you don't put the megatank within range of the carrier. That would help them out a lot here, especially if the carrier can get a better angle from the top floor of BM's HQ. I mean, I guess the OS infantry could still just hook up some ropes and all work together to pull the megatank into the river. Or maybe sacrifice a few infantry to clog up the barrels of the tank cannons while the rest try to dismantle it with their swiss army knives. Personally, I think the carrier idea is better. |
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DASRTwelve (08/11/2014 03:09pm):
Hmmmm... Maybe we could ram the carrier into the megatank |
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Nyvelion (08/11/2014 03:22pm):
Maybe we could ram the megatank into the HQ. |
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Xmo5 (08/11/2014 04:20pm):
Maybe we could carry the HQ into the megatank's ram. Or maybe the infantry could use that pipe to beat the megatank within an inch of its life. That'll teach him to come around this neighborhood. |
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DASRTwelve (08/12/2014 07:31am):
Maybe we could dismantle the pipes and let everything running through it explode outwards through explosive decompression! |
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Xmo5 (08/12/2014 08:27am):
Under the right conditions, you might even be able to cause a BLEVE. |
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