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| Comments: |
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excomotive (08/07/2014 06:09pm | Edited: 08/07/2014 06:12pm):
Simple and small, I like it. Given that the player incomes will be extremely low at 9k/player max, I would set income to 2,000 or else you are severely limiting the port usage. There are a few minor corrections I would make: • OS can easily capture 4 cities while BM only has 3 - leading to massive FTA. Give BM another city to capture that isn't highly contested. • You'll also want to give BM a single infantry on one of its bases to counter FTA. • Adjust one of the neutral ports closer to OS for balance. I'd say this deserves at least a 7/10. |
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the-deadly-shadow (08/08/2014 03:46am | Edited: 08/08/2014 03:49am):
I agree with excomotive about the simple, small and beautifull map. The most important thing is to give BM a sigle infantery. This might seem strange but it is not. AWBW is turn based, that means OS is always one turn in front of BM. In the early turns everybody builds 2 infantery. If you give BM one infantery, BM starts half a turn in front, however after OS completed their turn they are half a turn in front. This will alternate between OS and BM being half a turn in front after completing their turn. I don't think this map will see a lot of naval warfare, as battleships can only damage the small area that is close to sea and battle ships needs to travel several turns before they can shoot. I think in most cases a mega tank is more usefull than a battleship. |
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Nyvelion (08/08/2014 02:07pm):
Ravnika, like from Magic the Gathering? Don't know why I remember that, never played it. I guess OS and BM represent Koth the Hammer and Jace the Frequently Overpowered. |
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Guardsoul (08/09/2014 05:31pm):
Thanks for the feedback given. Those suggestions are pretty good and I´ll make the changes as soon as possible. *Nyvelion, I usually pick names from other games I played so dont be surprised if you see another familiar tittle. |
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Bamboozle (09/02/2015 07:20pm):
It is nice and simple, but asymmetry and choky fronts along the center road will likely lead to standoffish situation unless a flank can be pulled off from the side. And the side itself doesn't have as much terrain variety as it could; there's a lot of terrain on the center but less so outwards. This map has potential for A-Rank but these changes should be made. For now it's being moved into Casual Play- feel free to post on the forum (isndev.omgforum.net) or PM a MC member to have it reevaluated. |
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