Creator: cryaciccl || First Published: 08/21/2014 || Players: 2 || Size: 33x24
Categories: C-Rank, Base Light, Standard
Rating: 7.33 in 3 ratings
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Comments:
walkerboh01 (01/21/2015 08:25pm):
"After playing on Crossed Sparkles and looking at some games on the map, I vote that we
remove it from Global League instantly. The capture phase is a total mess of infantry collisions,
which leads to a mid-game that is a total mess of tank collisions. The terrain doesn't work at all
for defending key locations, mostly because all of the bases have to go through the same route
to get to the outer properties. I'm also fairly sure that there's STA with regards to vehicle
production."

That was my reasoning for removing from Global League. It's a 7/10 for me.
blanci1 (01/26/2015 07:04am | Edited: 01/26/2015 07:06am):
First impressions say this could be a fun map but there could easily be some problems.
Perhaps imbalance associated with the lander though thats not really clear, theres no
obvious major achievement one needs to get rapidly with the lander?

re walkers critique... just wondering what is wrong with a bit of a mess in the capture
phase? Is that not just infantry fighting. I think whoever judges those battles best may
deserve
to win. At least this kind of map would provide different battle scenario than many maps
which get a bit boring because of standoff ?
Yes maybe it is wierd but maybe its worth having one or two such maps around to stretch
our strategy ideas .
Maybe this map plays out somewhat like mixed up bases maps which some players dont like
too much either?

Think im gonna try this map.. the landers may give imbalance.
cryaciccl (02/02/2015 09:38am):
yes, this map is too narrow for a nice battle with common units, I make this map mostly for fun...
Ah, any advice is welcome :) or maybe we can make a similar but bigger one for gl or something alike..

blanci1 (02/04/2015 01:45am | Edited: 02/04/2015 01:47am):
@cryaciccl ... Don't delete or change this original map. As yet there is no solid reason to think there is
any problem. It is certainly not narrow in the usual sense in fact looking over games and now
playtesting it seems fairly expansive to me.
Don't trust first impressions and don't jump to conclusions, AW is a highly complex and deep strategy
game. Exponentially deeper than chess for example. That's why there's no decent AI for AW.
cryaciccl (02/05/2015 07:14am):
yes I will make a new copy if I want any changes.
blanci1 (02/05/2015 09:21am):
Thanks! I am really enjoying playing this map in several test games especially in fog. I might well be losing
all because there seems to be a very difficult balance between short term solid usual deployment versus
starting various long term plans such as the expeditions to islands. Its is really difficult if nigh impossible to
calculate so far ahead especially in fog when you can't see the opponent. That's why intuition and creative
ideas with strategic ideas should hopefully succeed where exact calculation just is impossible.

Hey I didn't notice. That one island has nothing on it? Why not put something? Perhaps some predeployed
marooned mechs waiting to be rescued or properties or missile silo. That would really give the lander
difficult choices where to go first!



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