Creator: Doomer || First Published: 09/03/2014 || Players: 4 || Size: 16x16














































Categories: None | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Xmo5 (09/04/2014 10:46pm):
2 things: 1) You missed one of BM's bases- they only start with one instead of the 2 everyone else has. 2) I recommend switching the locations of GE and BM. As it is now, BM is next to 2 people- GE has an FTA counter, meaning they will be balanced with BM (assuming the bases were fixed). On the other side, BM is next to OS who clearly has FTA. If you give BM a counter, they are ahead of GE, but if you don't, they are behind OS. Notice that switching GE's and BM's locations means that OS and BM will both border YC and GE, but not each other. That means they go first compared to all of their neighbors and vice versa. This fixes the FTA counter problem very cleanly (assuming you still give the proper infantry counter to GE and YC) the same way that setting up a 2 v 2 game as OS+YC vs BM+GE does. |
Doomer (09/08/2014 01:02pm):
OK I've swapped two forces. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.