Creator: Lashup || First Published: 09/07/2014 || Players: 5 || Size: 20x30
Categories: None
Rating: 5.50 in 2 ratings
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Comments:
Lashup (09/07/2014 10:46pm):
I tried to make some sort of "final stage" type of map. I am open to any suggestions regarding anything.
It is my second map I have made so I hope you enjoy and experiment with this map :D
Cheers!
Roxas67 (09/07/2014 11:05pm):
Black hole has too few properties.
Flashbirds (09/08/2014 10:28am | Edited: 09/08/2014 10:28am):
Black hole and Orange star have a large advantage in my opinion because they only have one player to deal
with. Otherwise good map :)
Xmo5 (09/08/2014 11:06am):
I assume by "final stage" you mean BH vs everyone else? If that's the case, it's not
remotely fair for BH. Lets look at starting funds/properties:

BH- 10k + 0 towers +10 Silos
OS, BM, GE, YC- 9k or 36 k total + 2 towers each + 14 total silos

Final funds:

BH- 35k
YC- 18k and OS, BM, GE- 16k with a total of 66 k

There's not a chance BH can win- they constantly have between about 1/2 and 1/3 of the
funding of their enemies, have 20% less firepower than all enemy units (assuming
equivalent CO choice), and have almost 50% fewer silos despite having 4 enemies.

Typically, on maps like this, you aim to give the allied teams slightly more funding than
the single player (measured at *all* points in the expansion phase) but generally
something pretty similar. The more players you split the team into, the more extra you
should give them. This is simply because the single player can more easily afford big
strong units that cancel out a lot of weaker ones (like a tank vs a few recons isn't fun).
It will probably be worse here because of the severe chokepoints.

Also, I'd give BH more room because, in order to make it fair, I think BH should/would be
able to overrun YC in that position before team reinforcements arrive.
Lashup (09/08/2014 09:52pm):
Thanks for the tips: I see what you're getting at and will try to reorganize some things :D
Cheers!



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