Creator: Roxas67 || First Published: 09/10/2014 || Players: 8 || Size: 40x40
Categories: None
Rating: 0 in 0 ratings
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Comments:
Roxas67 (09/10/2014 04:42am | Edited: 09/10/2014 04:45am):
I design the map, so a person will have to fight his/her opponent before advancing to other ones.
But I get a feeling that the "Computer" team may not fight his/her opponent and advancing to the other side
instead. But, I don't really know how to edit the map effectively
I'm still new at this, so I'm open to suggestions.
Xmo5 (09/10/2014 03:58pm):
I like the concept, but the problem is that players will be able to sneak infantry over
the mountains and capture HQs before they should be able to. Also, a mid-level player who
have easy opponents will have a distinct advantage over 2 high level players that are
evenly matched because they will win and make it to the center first.

Maybe split the quadrants up with pipes and split the HQs up so each section only has
access to their own HQs. Leave a pipe seam and/or a seaport opening near the HQs so once
you access them, you can make it to the middle and invade other players' quadrants.
Roxas67 (09/10/2014 10:58pm):
Here's the edit.
I made a single infantry so that if the other tried to airport rush with another infantry, thy will meet at the
airport around the same time (which is 3 turns, including the first infantry deployment).
Xmo5 (09/10/2014 11:15pm):
Looks good. Just remember that broken pipe seams will turn into plains tiles, not sea tiles. Where
you have the seam by the HQs, you can probably be safe with just a sea tile. It might be a good
idea to give each player a rocket/missile pair in the water to protect their HQ. This will help deter
rushing your opponents HQ until you have enough power to eliminate the defensive units. Just
make sure the rockets/missiles can't interfere with the main battle and that rockets can't hit each
other while still protecting the HQs properly.
Roxas67 (09/10/2014 11:50pm):
I think a missile will do, considering the one reaching the HQs are air units.
In case the team uses Grit, even at super power, he won't hit units produced for the main battle.
Roxas67 (09/10/2014 11:58pm):
It's also useful to bug other team's air units which finish his/her match first. Well, giving the team across a
chance for an equal start.
Xmo5 (09/11/2014 05:49pm):
This will do fine. I suggested the rocket to hit infantry capturing in case a tcopter was able to
sneak by, but this solves that problem.

It might be a good idea making the middle sea section into something worth fighting over.
Some sort of base of operations partway through so that units don't have to travel so far to
finish a game. It shouldn't be a huge advantage, but maybe a ghost airport or two and a base
with a couple cities for each half on a large land mass. Also, the far right and left should
have some land mass to fight on or the battle will have a hard time progressing past that
point. Each stage of the tournament should be equally fun as the last :)
blozzee (11/19/2014 03:24am):
This map is like an Evangelion of AWBW.



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