Creator: blozzee3 || First Published: 09/15/2014 || Players: 4 || Size: 20x20
Categories: None
Rating: 0 in 0 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Meta Rexy (11/10/2014 02:36am):
I do like the design of this map. It seems very chaotic...
Perhaps a few more properties per side to make the airports more useful? With up to 15 properties to gain funds from and relatively narrow fronts this game will not have enough funds to sustain continuous copter production. It's going to rely more on infantry + artillery.
blozzee (11/10/2014 05:13am):
edit:

Shorten the pipe seams for additional city on each sides. Though, players needs break the
pipe in order to capture them.
Meta Rexy (11/17/2014 04:02pm):
Ok. After trying this map out I will admit that due to the two base setup tanks are much more common and due to you having three fronts for these two bases it will not be easy to use just infantry and artillery...
Perhaps a few more funds to increase teching up though? Due to the lack of artillery spam, more expensive units are much more likely to appear here.
Also, the airport is very very vulnerable to missile locking... Perhaps making it so that a missile lock requires you to break two seams? It may require the map to be expanded a little for this to work though.
blozzee (11/21/2014 11:10am | Edited: 11/21/2014 11:10am):
I think a higher fund game mode would work.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.