Creator: JJames19119 || First Published: 12/18/2005 || Players: 6 || Size: 40x40
Categories: None
Rating: 3.88 in 8 ratings
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Comments:
JJames19119 (12/18/2005 10:01pm):
Two Words: Ban Grit :P

There are many chokepoints in this map, in fact, the only way to directly fight another army
is to go through one. But with the massive amount of cities, bases and funds you'll be
getting, managing chokepoints shouldn't be too hard. While you can bust open a pipe seam to
take an army by surprise, securing the center almost guarentees victory. Although, the
center is quite chaotic, since it's very, very tight and every army will pretty much be going
through it to try and dominate it. Set funds per city high for a wild and crazy battle. I tried my
best to make it balanced but I'm not sure if I pulled it off. Enjoy.
Dark Kun (12/19/2005 06:45pm | Edited: 12/22/2005 10:27pm):
red flame vs. GS is unbalanced. the neutral base south of red flame can be completely
captured on turn 4. GS captures it on turn 6 and at 5000 more g. Even then, thats assuming
that RF won't use its money to build a rocketry/piperunner and completely screw GS
JJames19119 (01/23/2006 04:52pm):
I fixed a lot of the balancing issues and made it so that Piperunners can't be used by any
army. (Unless of course, you're Hachi, but no one takes him seriously anyways.)
Freezie (03/18/2006 06:11pm):
In fact, BH CAN use piperunners check the center-left pipeline, it has a base attached to
it...

I think I MUST dislike this map... This chokepoint is enough to make it a long boring battle



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