Creator: Clavus || First Published: 10/10/2014 || Players: 4 || Size: 25x35
Categories: None
Rating: 0 in 0 ratings
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Comments:
Clavus (10/10/2014 11:56am | Edited: 10/11/2014 02:43pm):
FoW. Team 2vs2 (OS + YC vs BM + GE).
Ninja_Weasel (10/10/2014 04:01pm):
A lot of forests doesn't make it a good FoW map. It actually makes it a really annoying
FoW map because you'll never find any enemy units or send anything but infantry off the
road unless you're hiding.

Also, for proper balance, OS should be teamed up with YC. That way Team A has first and
last turns while Team B as the middle two turns. In other words, the turn order would be
ABBA, balancing First Turn Advantage (FTA) both naturally and effectively.
Clavus (10/11/2014 02:43pm):
Changed the team order, as adviced. Point of the map is that there are a lot of routes through the
central ridgeline through which enemies can potentially attack. Otherwise you'll have to win the battle
for the central crossing.
Xmo5 (10/11/2014 10:13pm):
Yeah, but the problem is that none of those pathways are worth taking. All that's gonna happen is that each side will camp indirect units in the forests and meatshield with infantry/mechs. Nobody will be able to see the indirects in the forests and nothing will ever have a chance to advance except for on the roads.
DSMaps2 (06/14/2021 08:23pm):
https://awbw.amarriner.com/prevmaps.php?maps_id=89684



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