Creator: Thror || First Published: 11/14/2014 || Players: 2 || Size: 40x5
Categories: None
Rating: 0 in 0 ratings
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Comments:
MorganLeah (11/14/2014 11:19pm | Edited: 11/14/2014 11:19pm):
I'm so confused by this map. No one can build anything due to ghost units on all the
production facilities, so one team gets an infantry and a tank, the other gets a mech and
a recon, which is already weird. And then there's the highly confusing property layout,
particularly the HQ's, where GS's HQ sits all by itself on the far side of the map from
where they are. In the meantime the BH HQ is over near the GS stuff.

A quick glance suggests to me that all BH has to do is send their infantry to the GS HQ
and send the tank to prevent GS from getting the BH HQ (although maybe the recon can block
long enough to let the mech capture if only the tank goes, like I said just a quick glance
not sure).

Anyway the point is, GS is probably doomed, because either the HQ capture thing can work
for BH, or the fact that BH has a tank will tip the odds in their favor should the units
instead fight.
DocSpacebar (11/14/2014 11:21pm):
"Sir, I'm sorry, but we really can't get the artillery out of the door. There is a boat in the way."
Nyvelion (11/17/2014 04:23pm):
Still better than the bomber that couldn't reach it's destination because a submerged
submarine was in the way.
DocSpacebar (12/10/2014 10:35pm):
"Sir! I don't wanna fly over that sub! What if I accidentally hit the water? Then I'm screwed!"
"You're piloting an airplane. If you hit the water, you're screwed either way, son."
DSMaps (06/12/2021 06:46pm):
DS version (revised exact replica):

https://awbw.amarriner.com/prevmaps.php?maps_id=85032



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