Creator: MorganLeah2 || First Published: 12/17/2014 || Players: 2 || Size: 25x19
Categories: B-Rank, Standard
Rating: 5.80 in 5 ratings
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Comments:
MorganLeah (12/17/2014 05:09pm):
The final match between Average Joe's Gymnasium and the Globo Gym Purple Cobras, in the
weirdest dodgeball match of all time. The court's got a bunch of stuff on it, there's
gonna be way more than 6 people on each side, and they've got real weapons!!!!
Xmo5 (12/18/2014 10:18pm):
Pepper needs new shorts!
Nyvelion (12/23/2014 10:59am):
L for Love!
DocSpacebar (01/18/2015 01:11pm):
Blade. Laser. Blazer.
Everdan (02/14/2015 12:57pm):
So Walker and I were playing on this map, and we had a discussion about the design. This is just my honest
opinion of how you can improve the map, with a small addition from walker at the end. Anyway, here's what I
had to say about it:

Regarding the map, I definitely think property density is too high. You've got a lot of
cities 2 or 3 spaces away from each other, which potentially makes games swing hard
because you don't have to advance that much further to get a property advantage. It
also makes kindle disproprortionately good, which I guess is why we're having kindle
vs kindle fun. You may want to remove some cities - maybe the topmost and bottom-
most one, and space them out a bit more.

The large amount of rivers also makes footsoldiers better than usual, which might or
might not mean Sami/Adder/Koal are overpowered here because they can spam arty +
inf/mech. Copters are also better than normal because AA's can't switch fronts easily. I
I tihnk you may want to remove some of the rivers or add a couple more bridges or
something.

I'd also make it easier for the northwest and southeast bases to access the central
front, possibly by adding a bridge on the river separating the base from the HQ,
because otherwise that base gets locked out of the centre if you don't manage to get a
good position on the top-middle and bottom-middle fronts.

And Walker had this to add:

I think specifically the map would be
improved with a bridge 1S 1W from the YC HQ, and another 6N 2W of the
HQ. Right now the contested area sits right on the access point to the
center, which makes controlling it disproportionately critical.
walkerboh01 (02/15/2015 03:09am):
Hey I also said:
"The city placement could stand to be distributed a little better, specifically by moving some of
the central cities back towards the bases a bit more."

Don't you short-change me! Anyways, I endorse Everdan's comments. The map has potential,
just needs some slight tweaks.
Madd Maxx (02/20/2015 04:25pm):
8/10

maybe put the airports back a little and widden some of the bridges so not chokey?

good job
MorganLeah (02/24/2015 06:29pm | Edited: 05/18/2015 06:12pm):
I'll look into making some edits along those lines. I thought issues like these might come
up, but the river heavy aesthetic is important to me to maintain here. I'll see what I can do.

Edit: Alright it has been done. Changes:
- property distribution altered; total number of properties slightly reduced
-a few new bridges
-a couple minor terrain tweaks to appropriately accompany previously noted changes
wilkyb2 (10/16/2021 06:15pm):
HE'S GOT NO BALLS, COTTON!



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