Creator: the-deadly-shadow || First Published: 01/25/2017 || Players: 2 || Size: 20x20
Categories: None
Rating: 0 in 0 ratings
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Comments:
the-map-making-shadow (01/25/2017 02:02pm):
I can“t publish my new map on http://awbw.amarriner.com/prevmaps.php?maps_id=70349.

Does anyone know the solution?
Jackie Milton (01/25/2017 02:17pm):
No HQ's boiiii.
the-deadly-shadow (02/18/2017 11:36am | Edited: 02/18/2017 11:40am):
I would like to introduce a new concept: lab trade. Set air units to be lab units. As you
see, OS can capture the lab
initially, but the blue moon infantry can kick of the OS infantry. before the OS infantry
is defeated, it can run for the BM HQ. BM has the time to capture the lab, but then needs
to run back to save his HQ. Once both units are on the top, the OS infantry can use the
black boats to get faster to the lab and capture it and the story starts again.

I did want to show the concept, instead of showing a fair map. So please don't comment on
this like : This is unfair.
ichbinsehselber (02/18/2017 01:22pm | Edited: 02/18/2017 01:27pm):
The idea is interesting.
But if my calculation is correct, BM cannot get the LAB back and save its HQ.
OS needs 7 moves from the LAB to capture the BM HQ. (This includes 3 turn capture phase
since the OS infantry is not full health)
BM needs 7 moves to capture the LAB and attack an infantry on its HQ. So BM is 1 move too
slow.

Assumptions:
both players heal their infantry with blackboats.
OS attacks the Battleship with the blackbombs at the optimal moment
The BM piperunner should be deleted.




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