Creator: mori19 || First Published: 12/25/2014 || Players: 2 || Size: 21x17
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| Comments: |
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Mori2 (12/25/2014 10:10pm):
Contested central city lol |
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walkerboh01 (12/26/2014 02:26am | Edited: 12/26/2014 02:27am):
The Shangri-La influence is clear. =) But this is a pretty unique idea on its own. I really like how that contested city will draw some of the focus away from the base trade, although you have the terrain set to make it quite difficult for a true fight to be held in the center. I think it might be interesting if each side had more than one realistic access route to the center (accomplished most easily by tweaking the terraining around the bases on the 2-base side to shift unit flow a bit). I would also strongly recommend shifting the HQ to the 2-base side (or perhaps in some central location between the bases?), so that a base trade does not end the game. There don't seem to be enough support options from the 2-base side to prevent the capture if an advantage on the 1- base side is gained. And this map has tons of potential for development post-base trade. There are too many subtleties to this map to comment on them all, so the only other thing I'll mention is that it might be interesting to try imbalancing the funding on the fronts slightly more (skewed to the 2-base side), and perhaps giving the tower to the 1-base side at first could result in an interesting dynamic in the mid-game. |
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Mori2 (01/10/2015 04:15am | Edited: 01/10/2015 04:15am):
Yeah, I'll definitely do some edits after a game or two here, no question. Just curious as to how it will play out in its current state. |
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