Creator: Fruitigal || First Published: 01/02/2015 || Players: 4 || Size: 15x24


















































































































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Comments: |
IPS (01/02/2015 01:27pm | Edited: 01/02/2015 01:29pm):
Ehm, 2v2 battles are more ballanced if 1st and 4th sides are at team A instead 1st and 3rd at team A. Because in the actual conditions, both sides of team A moves first than a side of team B and on a mapl of this size that can have some considerable consecuences. I will not judge about the ballance of bottom part of the map or of that massive fight at top for just a city and a silo (which this last one can really help). But if you switch Green Earth and Yellow Commet positions, it's more ballanced for a team match. |
the-deadly-shadow (01/03/2015 04:50am | Edited: 01/03/2015 05:45am):
You probably haven't considered the range of the Battleship or carrier. I do not know what the teams are, but either OS can destroy GE cruiser or the BM bomber on the first turn. The contersted bases also make the game less interesting. The side which gets control of the bases, will certainly win the game. By the way: cruisers can carry copters. This means that OS and GE can put their transport copters in the first turn at the most nortwestern mountain tile, load the mech and put one cruiser 6 places closer to the missile tile. The second turn the copter can be loaded, The cruiser can be positioned along the shore and the transpor copter can be put on the shore, who puts the infantery on the missile tile. There might be some tricky things about that. I think the possibillity of only being able to have a mech on the missille tile at the second turn, can be used in the advantage of the left team. There are a lot of units to be wasted in the north so COP powers will be very important. M ass damage cpuld be valuable.(unless you are fighting andy) |
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