Creator: NothingFace || First Published: 01/05/2015 || Players: 2 || Size: 24x19
Categories: B-Rank, Base Light, Standard
Rating: 8.67 in 3 ratings
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Comments:
MorganLeah2 (01/05/2015 08:43pm | Edited: 01/05/2015 08:44pm):
You're already making maps of this quality so soon, most excellent. Really the only change
I would suggest is shifting the property distribution to be a bit more centered, there's a
few too many fully uncontested properties that could be moved to more centralized areas.

Edit: Sigh, always forgettin' to go back to my fancy blue-background primary account when
I'm making maps then stop to comment on other maps.
Xmo5 (01/06/2015 03:01pm):
Agreed with MoganLeah here, despite the lack of fancy blue MC background. There has
definitely been a drastic improvement in your map quality with this and some of your other
recent maps. The tower positioning (generally) is great because it draws some conflict
towards the outside of the map. The tech-up involved with the airport is very nice as is
the airport location IMO. It's clear that you've done a good job picking up on a lot of
key concepts.

That said, MorganLeah is right about the property location. Especially with the airport
position being both safe and nearby the tower, I think the tower can afford to be more
contested here. (Keeping in mind that the general area is good, as I mentioned)
Mori2 (01/08/2015 12:15am):
These maps are looking gooooooooood.
walkerboh01 (01/10/2015 03:30am):
The focus of the map is still drawn way too much to the center. I feel like the map would be
more interesting with a heavier focus on the sides, with central access available as a way to
shift units from one front to the other.

One good way to shift emphasis is to close the very center off completely with mountains, and
then move the current mountain one space away from the pond to leave a one-tile gap that
units can use to cross. Shifting BH's southern base about 3 spaces further south (and GS's
corresponding base 3 spaces north) to help expansion into the wider areas would help, too. But
if you do that, make sure to also shift some of the more central properties down so that both
bases are still responsible for capturing nearly an equal amount.

I would really prefer for the airport to come into play earlier, and probably the best way is a
preowned black boat. It would also be reasonable to put the airport in the chain of cities near
the port.

The extra island full of cities is mostly useless and the map doesn't need the extra funding
anyways. I feel like the 2-base setup (as opposed to 3) encourages pretty interesting gameplay,
but I wouldn't mind seeing a bit heavier terrain on the fronts to make up for the general lack of
shielding units. This would allow games to be less tank-heavy.

Overall a decent map already, with a lot of potential to break into S-Rank with the right tweaks.
MC Hammer (01/24/2015 04:50am):
Nice edits. Adding into Z-Game rotation.



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