Creator: Ninja_Weasel || First Published: 01/08/2015 || Players: 2 || Size: 10x10
Categories: None
Rating: 0 in 0 ratings
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Comments:
Ninja_Weasel (01/08/2015 04:13pm | Edited: 01/08/2015 04:20pm):
https://www.youtube.com/watch?v=nGjsGLA-fUI

Have fun playing hide and seek!

EDIT: Both players should be the same CO- I recommend Sonja so even HPs are hidden :)

If you really mean business, both players should be Grimm
Conversely, for a long, rough match both players should be Sturm
If you want expert mode, play in FoW. (Sonja optional)
MorganLeah (01/08/2015 04:30pm):
Could be interesting. I'll bet it'd be even more interesting with a bigger map (and by
extension probably more resupply opportunities), and each player getting an infantry and T
copter. Although that might make FTA a concern. Hmm. Food for thought at least.
Ninja_Weasel (01/08/2015 04:42pm):
I actually originally started with a 20x20 and after looking at it I thought... this is
huge. Nobody will ever find each other. But then again, the tcopter/infantry idea is a
pretty good motivator. Hmmmm indeed.
walkerboh01 (01/09/2015 12:24am):
I think it'd be kind of cool with more than one stealth too.
IPS (01/09/2015 11:21am | Edited: 01/09/2015 11:22am):
Consider having some basses on the map aswell. Ban any unit that isn't Infantry, Transport
meaning units and Stealths. And set a kind of comment that says no more than 2 or 3
infanties ownage to prevent spam of meatshields.
Ninja_Weasel (01/09/2015 11:45am | Edited: 01/09/2015 12:34pm):
Alternatively, I could add one base per player, ban everything but mechs, set funds to 0,
and give like 12k starting funds. Enough to heal half a stealth or build 4 mechs. The more
mechs you build, the less you can heal your stealth (or mechs). Lakes with Blackboats
might replace APCs/ghost airports but I would need enough water area to make
healing/refueling reasonable while keeping enough land area to allow for practical HQ
capture. The bases would probably have to be somewhat near the enemy HQ so that mechs can
actually make it there before the end of the game.

Edit: Version 2 created around this concept.
http://awbw.amarriner.com/prevmaps.php?maps_id=65857




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