Creator: IPS || First Published: 03/28/2015 || Players: 8 || Size: 24x24































































































































































































































Categories: None | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
IPS (03/28/2015 12:13pm | Edited: 03/28/2015 12:53pm):
Sup, this is my version of the previusly known Swamp Zombies. I desided to make some changes in the playstyle in order to ballance it a little more and make it more dynamic. Settings are these: Team Game (centre vs Zombies) 1000g per city Starting funds: 0 Fog of war: ON CO powers: ON Weather: would recommend clear. CO bans: Sturm, Colin, Kambei, Hachi, Sasha, Grit. Lab units: Mega tank, Neo tank, Md Tank, Rockets, APC. Well, let's have some fun ^_^ |
zchzch (04/18/2015 10:23am):
hello |
IPS (07/27/2015 12:29pm | Edited: 07/27/2015 12:40pm):
After center players win 1/3 of times, they got a small buff a) +1000 funds for 2 turns, aditional city at risk b) bonus infantry in the middle swamp for each player in the centre |
Sixx Spades (07/28/2015 04:06pm):
With the amount of Mechs that the zombies start with, you should consider letting the humans have the neutral factories. However, to balance this, you could make the Labs neutral instead and force the humans to capture the Labs for two turns before dishing out high-end units. You'll also want to enforce a ban on Megatanks. They block properties too bad and having all four humans use that tactic could potentially stall the game. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.