Creator: Xmo6 || First Published: 01/19/2015 || Players: 2 || Size: 21x21

































































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Comments: |
Xmo6 (01/19/2015 10:21pm | Edited: 01/19/2015 10:21pm):
Well I just sort of took my inspiration and ran with it here. There are a couple of things I'm a little worried about but I don't have time to think about them in too much depth now so I'll just publish it and outsource the hard work to everyone else! Yay! |
walkerboh01 (01/20/2015 02:26am):
Airport position is a little too strong probably, especially for advantage in the center. It seems like the outer corners will also be under-utiliized despite the cities and towers out there. I just find that generally units will clash in the most direct route between bases, and "out of the way" areas tend to get neglected. I don't think the map will suffer play-wise because of this, but just something to keep in mind if you don't want that. The center is really well-designed though, and I think the HQ placement is good. Overall a nice map. |
Xmo5 (01/20/2015 07:54am):
Yeah the airport was one of the things I was worried about. When I have some time I might see if I can find a better place for it. I hadn't considered the outside being too neglected but it makes sense the more I look at it. I might just have to see how test games work out and take it from there. .... On second thought, I think I have an idea. I was actually concerned that the center was too open and I thought about adding a mountain dead center. |
Xmo6 (01/20/2015 09:57am):
Okay, I moved the airport and put some pipes around it to downplay it's role in the center a bit compared to before. I moved the tower too so that it should go to the side with the neutral base but can be challenged from the airport side. Pre-neutral base capture it should be really contested, but post-capture it's definitely closer to the neutral base. I'm hoping the airport positioning helps encourage challenging it a bit more and after some play tests I might move it slightly again. Anything to add before I run some play tests? |
walkerboh01 (01/21/2015 12:47am):
I like what you did with the airport, but disagree that the towers will be too contested. I'm still not sure if there will really be any fighting or unit movements in the corners, though it's more likely now than it was. Maybe you should consider tweaking the mountains around the neutral base so that you're forced to deploy units towards the corner instead of being able to go directly through the woods to the front. Even forcing deployment an extra 1-2 spaces towards the corner would be beneficial. Otherwise I see no obvious issues. |
Xmo5 (01/21/2015 07:34pm):
Originally I actually had a mountain right where the forest is but I traded them as one of the last changes before I published it the first time. When I have a chance I'll change it back or something. |
SIMΩMEGA (03/05/2024 05:03am):
walkerboh01 (01/20/2015 07:26am): Airport position is a little too strong probably, especially for advantage in the center. It seems like the outer corners will also be under-utiliized despite the cities and towers out there. I just find that generally units will clash in the most direct route between bases, and "out of the way" areas tend to get neglected. I don't think the map will suffer play-wise because of this, but just something to keep in mind if you don't want that. The center is really well-designed though, and I think the HQ placement is good. Overall a nice map. How is forcing the player to deploy towards the corner gonna work by just delaying their front movement to the front? Im not saying that youre wrong, just wondering as im a new player figuring out how map-design works. |
SIMΩMEGA (03/05/2024 05:08am):
On second thought, i mean it actually works (prob?) because theres a forest that delays going that route, but imho it could use even another more forest, so that as you said there will be encouraged more fighting in the corners, if infantries and properties are there then there will be fighting, especially with a juicy comm tower..., hmm but idk, i find that com tower to be really juicy, well im playing the map now, so lets well see. |
SIMΩMEGA (03/14/2024 12:44am):
Proposal: Change the 9,1 middle pipe tile into a pipe seam tile. |
SIMΩMEGA (04/19/2024 11:31pm):
Picking Jess on this map was a mistake. Dont be like me! |
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