Creator: NothingFace || First Published: 01/21/2015 || Players: 2 || Size: 18x18
Categories: B-Rank, Standard
Rating: 8.50 in 2 ratings
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Comments:
Xmo5 (01/21/2015 11:04am):
Not too bad. I think the towers might be a bit close to the front line but the map
otherwise it's decent. A couple more cities couldn't hurt either.
KrittyKat (01/21/2015 04:27pm):
I like where you stuck the airports. I don't care too much for the 3 big chokepoints being mid but that's just me. I feel
like it's done maybe too often? Good map though. Nicely balanced.
walkerboh01 (01/22/2015 02:02am):
The map might look chokey, but the narrow points are not actually where fighting will take
place. Due to the placement of the bases relative to the bridges, the fighting will occur
somewhere closer to the mountain ranges.

The city placement is a little off on the map currently though. On the lower front, OS has 3 cities
that are in good position to build defenses around, while GE has maybe one (and it's the out of
the way city in the corner). OS has no reason to attack, because there are no properties to gain,
and GE has no real hope of mounting an attack on OS's cities near the mountains because
they have no strong positions nearby to threaten OS from.

I see two good options for fixes:
1) If you want to keep the funding about as it is now (and 14k for 2 bases + airport is perfectly
reasonable), you need to shift a couple cities from the clump around the mountain so that both
sides have defensive points and incentive to advance.
2) If you aren't fixed on the current funding level, you could just add a couple more cities
between the GE HQ/preowned base and the mountain/tower area without changing anything.
16k is also quite reasonable for the current setup.

Either approach works fine (though I would personally lean towards the first option). You made
good terrain choices overall and have enough movement routes to keep battles interesting.
7/10 for me.
Xmo5 (01/22/2015 10:20am | Edited: 01/22/2015 10:20am):
I guess to clarify my comment a little- I was thinking along the lines of Walker's option
2. Funding wasn't the main reasoning with my comment on the number cities and I probably
could have made that more obvious.

As Walker pointed out, option 1 is also a perfectly valid solution depending on what you
want out of the map.



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