Creator: Everdan || First Published: 01/24/2015 || Players: 2 || Size: 20x20
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| Comments: |
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Xmo5 (01/25/2015 11:10am | Edited: 07/28/2016 06:21pm):
**No longer relevant, per Everdan's comment below** |
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walkerboh01 (01/26/2015 12:26am):
The properties in the outer corners are a bit weird, too. Neither side can easily get to them meaning that at least one will likely be contested, but it's so out of the way and narrow that there's really no way to have a good fight either. Having 1 property in each corner is okay probably, but I'd redistribute the other two throughout the map a bit better. |
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Everdan (07/19/2016 03:52am | Edited: 07/19/2016 03:53am):
update: i accidentally saved a new map over this one, so the above comments no longer apply. (oops) |
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Everdan (07/28/2016 05:08am | Edited: 07/29/2016 01:09pm):
still can't decide whether this is an S or not... |
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Bamboozle (07/30/2016 01:04am):
Looks very solid at a first glance. The fronts are really cool -- example on the comtower front, terrain placement hits that golden spot where it's slightly choky but there's plenty of strategic ways to get around it, ensuring that the player needs to play well if they want to ensure their tower's safety against the enemy 2base setup. Although there aren't many of them, the backwards properties keep the player making choices and the contested cities are especially nice for dynamic play. Airport has power given that front swapping for AAs is a bit difficult but is offset by its distance to every front but the nearest one, giving some more choices as to where to distribute air units. Overall it's nothing particularly outside the box but follows conventions really well. I'd say it merits the S from the first impression, if it plays the way it looks then it definitely does. |
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Everdan (07/30/2016 09:23am | Edited: 07/30/2016 12:30pm):
Rebalanced city placement around the two fronts, made terrain around neutral base heavier, changed central city setup to reduce FTA issues. Should play better now. also, lol at the anonymous 5. |
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MontySigurdson (12/04/2024 03:38pm):
Moved to B-rank because the middle is very valuable and the sides aren't really contestable. Thus the risk of games devolving into an all-in middle brawl is very high. |
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