Creator: YuWeiYoutJ || First Published: 01/27/2015 || Players: 2 || Size: 20x15















































Categories: B-Rank, Base Light, Standard | ||
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Comments: |
Xmo5 (01/27/2015 11:37am):
Looks pretty good. The terrain is a little heavy for wheeled units (few roads near the fronts), though I doubt you'll see any rockets with only 15k income. My guess is with 3 bases and an airport you'll see a decent number of infantry though, especially if copters are used. I think the front might be getting a bit close to the bridge chokepoints too and I'm not sure how well that will play out. Anyway, it's a good looking map overall so I'm going to add this to the "New" category and I'll probably throw some test games on it later if nobody beats me to it. |
walkerboh01 (01/28/2015 01:07am | Edited: 01/28/2015 01:07am):
Needs more broken pipe seams for plains. =) You need to think about the city positioning - most of the cities will be captured by the base that captures the neutral base. This is especially problematic because that side of the map is the strong side of the 2v1 setup - you're going to see some pretty noticeable STA issues due to this. If you add a shoal bridge leading from the lone base into the center, that would be a good fix, since then that base can at least be responsible for a few of the central cities. If you don't like giving vehicles from that base easy access to the center, you can make it a little river instead. If you aren't fixed on keeping the 2v1 setup you can also move the neutral base into the center behind the HQs. But I personally like the setup the way it is. I would also move the tower to a slightly more contested position (not totally contested, just slightly), though you did the right thing in putting the tower and airport on that side of the map. I also do like the support option with the lander, though I think it would be nice to add a shoal nearer to the lone base (in place of the broken pipe seam near the neutral base?). Overall a good map, just needs a few tweaks mainly to account for STA. |
YuWeiYoutJ (04/08/2015 08:24am):
Anyway,I made some changes of the factory,tower,city and...more broken pipe seams for plains :3 u will find more shoals because i want our little ships can be more useful. 2v1 setup was 2 heavy so i delete a factory in mid. Also use institute replaced in the middle of the city, because a frontline city sometimes...will make someone mad. |
monkey_prince (12/18/2020 05:18pm):
im gay |
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