Creator: Everdan || First Published: 02/19/2015 || Players: 2 || Size: 24x24
Categories: C-Rank, Standard
Rating: 0 in 0 ratings
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Comments:
Everdan (02/19/2015 07:16am | Edited: 02/19/2015 08:28am):
A map where I tried out several new things, the biggest of which is probably the piperunner, which is very
strong here because of the way the pipes are laid out, allowing it to be immune to both direct and indirect attack.
However, the idea is that it has to make a choice between covering the centre (with com tower and port) or
covering the side (which has an airport). Once it makes its choice, there is no going back.

I'm not sure whether the map is entirely balanced, so any feedback is welcome. Cheers!
BamboozleIV (02/20/2015 12:15am):
The piperunner having to make a choice sounds really cool, but it looks to me like it would be pretty oppressive
towards the lone base if it was sent that way, being able to harass and kill any infantry attempting to move across
that shoal bridge. Then again, I haven't played much with piperunners so I might be wack on that point

Rest of it looks really noice.
walkerboh01 (02/20/2015 03:16am):
My first impression is also that the piperunners can cover a bit too much important territory,
seems a bit restrictive. I do really like the general idea and how the fronts are set up, so it's
worth play-testing before making any changes.

I will say I don't care much for the port position or the missile silos though.
walkerboh01 (02/21/2015 05:39pm):
Topic regarding this map: http://isndev.omgforum.net/t768-design-map-sink-city
Everdan (02/22/2015 10:37am | Edited: 02/23/2015 09:35am):
Removed the mountains around the lone base, removed the silo and shoal-locked the port. Still not sure if
piperunner is balanced, but I guess it needs playtesting.

Will playtest when I have the time.

Edit: I just realised, Javier is even more overpowered than usual here because the piperunner is very important.
I would ban him for all games on this map.



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