Creator: the-deadly-shadow || First Published: 02/07/2015 || Players: 2 || Size: 20x20
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| Comments: |
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KrittyKat (02/07/2015 03:50pm):
Cool, but I would kinda recommend the bases that are under the Piperunners to be changed to cities. That way, they would still be resupplied. The problem is that someone could just delete the Piperunner and then start spamming Mechs, then capture the airport. It would be even more of a mess during FoW, because the Piperunner couldn't see anything and then be rushed by mechs itself. I like the mid. Open and not too confusing. gj on fixing fta. |
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walkerboh01 (02/07/2015 03:55pm | Edited: 02/07/2015 03:55pm):
Unless i'm wrong, he actually intends the piperunner to move on the pipes, and for the airport to be captured. I do agree that mech spam will be a problem, and there's really no way to counter the units built in the corner. Decent idea, but I'm not sure how good the gameplay will really be. |
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the-deadly-shadow (02/08/2015 05:02am | Edited: 02/08/2015 12:17pm):
I moved the piperunner to the corner to clarify the idea behind the map ( there was a base under the piperunner). I might add a friendly black boat near the pipes to repair the piperunner or turn the curved pipe in the corner in a base (Mass damage might take your piperunner out, slowly). After writing this comment I decided to make the base neutral and putting an infantery in its neighbourhood(not really it neighbourhood though) (to slow the base down). Still it is one base in the corner against 2 and on the port can be used to produce black boats(meatshields+repairs+ infantery transport) or a carrier (look at it range and consider the movement placed where enemy air units can operate without being shot, I changed the pipes after realizing this.) or battleship. There is little reason to fight for the center as it is quite empty, so payers are pushed to the flanks. I think it is even possible to capture the corner base, but it takes a lot of units. (KrittyKat : piperunners have 4 sight, which is pretty good against mech, not against B-copters.) What might be even interesting is that javier0T might be not so bad for a change. (During his SCOP you can do a good deal approaching the piperunner and trying to capture the base, while your mech on the mountains will have good defence against indirects.) Another interesting CO might be Jess, whereas she can refuel (subs) and resupply (piperunners) (without APC or moving the piperunner to the base.). When you keep sending troops to the corner, the piperunner runs out of ammo. Which means that it needs to resuppply on the base or you need an APC. Oh, one more CO: Sturm has great movement for infantery at the mountains an can prevent the base in the corner from being captured(even against Kambei), so he is broken. If sturm is allowed on this map, take him (though Sturm can not prevent an enemy Sturm from capturing the base in the corner.). I changed the mountains south of the infantery with rivers, so they can also be crossed in snow. I got currently a small assymetre concerning a forrest tile in the non-base corner. |
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