Creator: Dreadnought || First Published: 02/13/2015 || Players: 2 || Size: 39x20
Categories: C-Rank, Standard
Rating: 10.00 in 1 rating
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Comments:
Dreadnought (02/14/2015 08:23pm):
Based on one of the coolest glitches from RBY (http://bulbapedia.bulbagarden.net/wiki/File:Glitch_City_Map.png)
here is Gltich City. I tried to keep the randomness and yet make it somewhat playable. Of course balancing a map
like this might be near impossible but if anyone has any comments or suggestions, please let me know.
Everdan (02/15/2015 02:15am):
Could use a little more terrain variety. You should really consider breaking up those large clumps of
plains/shoals/labs/empty silos and redistributing them around the map a bit more, it would make for better
gameplay. As it is your map is far too congested in some places and far too open in others. Mixing up the terrain
a bit would fix that, plus it just looks nicer.

Your FTA counter is on the wrong base, OS will take 7 turns to capture that neutral base while BM gets to do it
in 5. Moving the infantry to the other base will solve the problem in a snap.

Some of your ports (the southwest ones surrounded by pipes and seas) can never be captured because
there's no space for a transport to unload infantry. Not sure if it's intentional but you might want to look into that.

Also you might want to change some of the pipe tiles to "up" tiles or "vertical" tiles or something so they look
better. But that's just aesthetics.
walkerboh01 (02/15/2015 03:17am):
The pipes are clearly glitched. =)

There are clear balance issues due to asymmetry, but as you mentioned, it's not aimed to be
perfectly balanced. I'll throw this in Casual Play, but you really should at least move OS's
neutral base closer to the preowned ones by at least 6 spaces.
Nyvelion (02/16/2015 03:11pm):
10/10 just for the idea. The others are more qualified to comment on the details, I'm just
glad you had the idea. I remember long ago someone did Missingno, yet this idea wasn't
done before.



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