Creator: chessman || First Published: 02/21/2015 || Players: 2 || Size: 27x8
Categories: None
Rating: 5.50 in 2 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
KrittyKat (02/21/2015 03:10pm):
and yet another map that is relate able to dudeman33.
Xmo5 (02/22/2015 11:18am):
Nah, it's too fair* to be dudeman33.

*This map still isn't fair.
the-deadly-shadow (02/23/2015 12:01pm):
The big problem is FTA. 3 bases need carefull countering and increased funding as well.
Xmo5 (02/24/2015 09:17am):
The high starting funds, central contested properties, and large number of contested silos
all contribute greatly to FTA as well. Generally, I wouldn't suggest more than a silo or
two per player (2 can be a lot) and they shouldn't ever be "up for grabs" meaning that
both players have an "equal chance" of getting there first (by definition, it won't
actually be equal in a turn based game). Also, bases/airports/ports shouldn't really be
located near the very center of a map and they shouldn't be placed within one unit's move
of each other. In other words, if I build a fighter and it can reach your airport in one
move, that leaves you in a sticky situation before you even have a chance to build on your
airport.
MorganLeah (02/24/2015 09:45pm):
http://en.wikipedia.org/wiki/HeadOn
Xmo5 (02/25/2015 08:04am):
Yes, that's exactly what I think of every time I see this map and I was betting money that's what
you were linking.



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.