Creator: cryaciccl || First Published: 02/27/2015 || Players: 4 || Size: 39x39


































































































Categories: B-Rank, FFA Multiplay, Standard | ||
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Comments: |
dudeman33 (02/27/2015 07:10pm):
The best thing this map could use is some actual talent and creative thinking |
Bamboozle (02/27/2015 07:38pm | Edited: 02/27/2015 07:39pm):
Damn, dudeman is going down hard on these plebs This is seriously really nice, but the shoals around those HQ islands make me feel like it'll be very easy for units to reach high levels of mobility and just zip around the outskirts without much incentive to go towards the center (except for inf/mechs who need to capture). I feel like removing some of the shoals would reward more strategic lander usage here, unless you wanted the fronts to be easily broken through sea/air attacks on low defense tiles, which also makes sense. |
Xmo5 (02/27/2015 09:07pm):
Agreed on that one. It might be a good idea to put a mountain or two to cut off the direct route between the bases/HQ for everyone the way you do with AB and RF HQs. In other words, try your best to force combat away from the inside of the curve and towards the far edges of the islands. |
cryaciccl (03/01/2015 06:18am | Edited: 03/01/2015 06:22am):
-- Fixed the symmetry issues..... thank Xmo5 for pointing out that. |
Madd Maxx (03/19/2015 03:50pm):
now that's a map! good job! 10/10 |
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