Creator: BamboozleIV || First Published: 03/02/2015 || Players: 2 || Size: 19x21































































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Comments: |
walkerboh01 (03/02/2015 02:11am):
HQ could maybe use a bboat? Looks pretty exposed to me. I also think the neutral base would be better off if it were separated from the preowned base with a mountain in place of one of the broken pipe seams. That would help flesh out the side fronts a bit more, and create pressure on the HQ from two sides. That should create more dynamic positions. And maybe nix one of the cities in that clump near the neutral base (preferably one of the two within 1 turn capture). |
Xmo5 (03/02/2015 12:54pm | Edited: 03/02/2015 12:55pm):
Agreed with Walker on this one; preventing easy vehicle travel back and forth would really be nice IMO. Also, I would personally choose to take out the neutral city (of the one's Walker mentioned) adjacent to the pipe since it's one turn distance from either the neutral or the pre-owned base (though the mountain would change that). Personally I feel the HQs are fine without the bboat, but I suppose it would discourage an early Sami HQ rush. Other than that I think the preowned base(s) and airport positions should help support it enough, though I've been known to be wrong now and again ;) |
BamboozleIV (03/03/2015 12:04am):
Added a mountain to separate the bases, bboats for the HQs and removed the closest city to the pair of bases near the pipes. |
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