Creator: BamboozleIV || First Published: 03/05/2015 || Players: 2 || Size: 19x23































































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Comments: |
Everdan (03/07/2015 06:03am | Edited: 03/07/2015 06:04am):
Quite a nice map! Semi-contested towers should ensure lively play on both fronts while the central base retains a nice degree of flexibility in deciding where to send troops. No airports is a good call given that copters can safely park on the central seas out of reach of AAs. I particularly like the naval dynamic you've set up - landers make it possible for JS to load on the shoal 3E of their centre base, zip over to the opposite shore and completely cut off 2 bases from the north front. While it's easily counterable by plugging the shoals with inf, it's one of those sneaky tactics that will make this map excellent for FOW. The central reef is a nice touch, preventing landers from going between the north and south shores in 1 turn. However Sami, Drake and Sensei can circumvent this thanks to their boosted movement, which might make the map slightly unfair. I'd personally edit the terrain so that's not possible. Also, I think central battleships could potentially be overpowered, since they can watch both fronts with minimal movement, and more importantly, they can hit the enemy base. Maybe part of the idea is to encourage naval play in the centre, but I don't think it really works out because the sea area is so restricted. I would personally shoal-lock the ports to keep the interesting transport options while still allowing B-ships for defensive purposes. |
walkerboh01 (06/24/2017 05:26am):
Definitely STA unfortunately due to city position imbalances. |
Cuddly (02/01/2022 08:37pm):
A big issue with the map is the harbor right next to the base. You effectively lock down that corner and your HQ, creating a stalemate that not even a Sub could stop. |
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