Creator: BamboozleV || First Published: 03/14/2015 || Players: 2 || Size: 21x25
Categories: B-Rank, Base Light, Standard
Rating: 9.33 in 3 ratings
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Comments:
Xmo5 (03/16/2015 03:27pm):
I feel like parts of this map could be a bit tedious. The fronts are a long way away
through heavy terrain and there's no forward base to capture (the funding justifies it, by
the way). The airport will take effort to reach (not necessarily a bad thing) and is also
pretty far removed from the action. I guess supply lines this long just aren't my cup of tea.

That said, the funding might be an issue, though maybe you're going for something
different. At 24k, you can afford 2 tanks + 1 copter every turn and there will be a lot of
pressure to get vehicles out early due to the long supply lines. As a result, infantry
will be underplayed (especially with the later airport capture) and the capture phase
might get stunted somewhat as infantry get phased out.
Bamboozle (03/16/2015 04:38pm):
Yeah I'm gonna probably redesign the side fronts after playtests, they look
pretty choky and the cities are definitely unevenly spaced. I want to
preserve the two base setup so I'll likely cut some funding and make the
routes more direct.
walkerboh01 (03/16/2015 07:07pm):
My comment regarding the 2-bases and funding is that this type of map really only works well if most of the
cities are not on the fronts (i.e. they are near or behind the bases). Otherwise, as Xmo5 pointed out, the
sparsity of infantry will not combine very positively with lots of contested frontline cities.
DSMaps2 (06/14/2021 08:22pm):
https://awbw.amarriner.com/prevmaps.php?maps_id=89684



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