Creator: DocSpacebar || First Published: 09/02/2015 || Players: 2 || Size: 33x23
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| Comments: |
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DocSpacebar (09/02/2015 05:02pm | Edited: 09/02/2015 05:07pm):
BM vs. BH, of course. Since this is a ground-only map, I decided to try and add some aesthetic differences between the sides, resulting in the ridiculous complex that has some purpose Sturm still isn't telling us. The walking distance from claimed base to nearest neutral base means an infantry from any claimed base will take the same amount of turns to march to the neutral base. I tried to prevent too much stalemating by creating a more open area, especially in the center. Ban Broken 5, and possibly Koal (lots of roads here, including the center of the map). |
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Jackie Milton (09/02/2015 05:51pm):
Roads? Where? -J.I.M. (The "I" stands for "I don't see any") |
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Shadow Star (09/04/2015 01:57pm):
Personally I don't think that 14K funds is enough for 4 bases. I'm also not sure I like how all of the combat is going to be out in the open. There's no alternative options in how to attack. I guess what I'm getting at is that almost all of the combat is going to take place on roads. So, terrain with 1 movement and 0 defense. With all that said and out there. I quite like how the map is symmetrical even though it visually doesn't look like that initially. I think you should do something about the river tile up at the top in the pipe area since that does break the symmetry as an infantry can go in there. There's absolutely no reason to go up into that area, but it is worth mentioning. |
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