Creator: Lunanova || First Published: 03/28/2015 || Players: 3 || Size: 24x20
Categories: None
Rating: 8.50 in 4 ratings
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Comments:
Rush_FTK (03/28/2015 11:31pm | Edited: 03/28/2015 11:31pm):
It's obsived that GS get more income,get more attack,and get more co power.
I believed that if you make 2v1 maps, maybe you should let the one a little week,since
that guy can fill his power more quickly.

6/10
Lunanova (03/29/2015 03:45am | Edited: 03/29/2015 01:12pm):
I gave red and blue each an extra city to help balance that! Thanks for the input!! :>
I'm going to make a game of this so I can test it with people and tweak it again after that.

Edit: can't edit while theres a game running of it but i can already see where to add stuff to red and blue
after this. TY!

-L
Xmo5 (03/29/2015 09:39am):
I'm afraid Rush_FTK is right, and this is exaggerated by the fact that GS also starts with 1k more
than his combined opponents do, plus he has a tower and 2 extra bases. GS should have no
problem capturing the corner bases due to this heavy starting advantage and things will spiral out
of control from there.

As was suggested, you should make sure GS is always slightly "weaker" than the combined
forces of their opponents. Starting funds and capture phase funds should reflect this too. This is
primarily because of the fact that GS has the advantage of consolidated income- they can afford
to build strong units at each front while spamming infantry at the other, alternating each turn. If CI
(for example) doesn't have enough income to afford units on that same level, they will have a hard
time countering. (A good example in this case could be GS having an easier time affording
Rockets, Md. Tanks, and Neotanks.)
the-deadly-shadow (03/30/2015 01:31pm):
I think Xmo is totally right.
Nyvelion (04/01/2015 08:22am):
The other problems seem minor compared to 4 bases vs 2, likely to become 5 vs 3 or 6 vs 2.
Xmo5 (04/01/2015 08:24am):
Agreed.
Lunanova (04/01/2015 10:13am):
ok tell me what u guys think! im going to make that 4th base and two of the cities from GS uncaptured so they
have to take time to get them. and im going to add 2 uncaptured bases pretty close to CI and RB so they can have
more unit production. do you think that will balance it out?

-L



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