Creator: IPS || First Published: 04/01/2015 || Players: 2 || Size: 15x18
Categories: None
Rating: 0 in 0 ratings
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Comments:
IPS (04/01/2015 01:34pm | Edited: 04/18/2015 05:13pm):
Hey guys, here I have a propossal for an interesting game mode at AWBW. This is a kind of
try to simulate a Tower Defense game.

Black Hole's goal is to capture OS's HQ before some days occurs, if time expires OS wins.
These are the rules

- 500$ per city.
- Starting money 26000$.
- This must be played on FoW in order to make it more exciting.

Free unit: Mech
Lab units: Recon, APC, Artillery, A.Air, Rockets, M.D tank.
Banned units: Infantry, Tank, Missiles, Neotank, Mega Tank.

CO Bans: Grit, Kambei, Von Bolt, Lash, Kindle, Colin, Hachi, Sasha, Rachel, Sturm
OS Can't use Sensei or Sami
BH must be Sensei or Sami.

Viality of using each one:
Sensei: free infantry spawner in order to counter better OS mechs, +10% offensive than sami.
Sami: +50% capture ratio or instant capt if SCOP used, bonus movement COP/SCOP.

The idea is that O.S can build cannon fodder mechs in order to block the rivers, but
remmebering that their stats are 100/100 againist enemy infantries with 140 or 150/100
they will not have much a chance againist Sensei's or Sami's infantries and Mechs. I
planned to not allowing mechs to build at factories, but then I considered HOW THE HELL
would BH build more mechs that are the only ones that can harm A.Airs and Md.Tanks.

About the turrets and Mechs, their usage is obvius, use their stats wisely and let's see
if you are a good defender of your HQ for the required time.
IPS (04/07/2015 12:31pm | Edited: 05/02/2015 08:45am):
Changelog

Alpha v2 changes:

- Adjusted some of the river tiles to random forests, grassland that conect some bases
that were not conected before on OS side.
- Added some cities tiles for OS at BH territory (for more starting money for the first 3
turns!)
- Added a mountain at south west region for an OS mech granting useful vision for a while.
- Added some BH cities at OS in order to increase the presure of OS taking these cities as
fast as possible in order to prevent Senseis infantry spawning on there.
- Added more predeployed units for OS and to compensate BH gains 2 tanks to destroy faster
these pipes.
- Added a bonus base for BH that is previusly owned by OS for bonus 1500 money in 3 turns.

With these changes, this should be more equilibrated and giving a better game experience
to both players.


Alpha v3 changes:

- OS has now 2 more starting cities on his own lands, one at BH's land and, neutral citie
to take above his HQ and starts with 1 com tower.
- OS gained 6 infantries and 1 mech at BH's land, mostly to stand better the begin. BH
gained 1 A.Air to compense.
- Added a Lab in the West in order to give to BH a chance to obtain earlier the lab units
(and to make the presure on these lands more impactful in the game)
- The corner at North East is now a pipe frotress instead a mountain wall. Contains an
Extra neutral Base to make tanks more dynamic for OS after river bases are taken :D
- Other small terrain adjusments.



Alpha v4 changes:
- Gift OS a single silo in order to make the game more paceful in the begin.
- Changed some terrains to forests in order to make some bases more useful.
- Added one more neutral base for BH.
- Changed a neutral city to a neutral port on the east in order to allow OS to buy B.Boats
and Landers.
- Added ruins in order to grant vision to some places of OS's HQ and for decorative reassons.
- Other small terrain adjustments.




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