Creator: Urbani || First Published: 04/03/2015 || Players: 8 || Size: 40x40
Categories: Toy-Box
Rating: 10.00 in 5 ratings
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Comments:
Urbani (04/03/2015 04:40am | Edited: 04/03/2015 04:41pm):
Phantom Domain Rules
Starting Rules:
Fog: On
Sonja Banned (South Segment Problems)
Broken Five Banned
Lab Gated: Whatever the creator chooses, I prefer setting it to all units equal to or more expensive than a rocket.

Orange Star has to be Javier and OS will be the games “Moderator”. Orange Star units cannot attack unless
they are part of the south mega tank sector that is
allowed to (see notes below) or are produced by the effect of tokens (see tokens appendix).

Teams are Phantom vs. the other six players. OS is always neutral. The game will be set up as a free for all,
but if the phantom is eliminated, OS will alert the rest of
the players through broadcast to set draw.

Explanation of SW:
At the start of the game, OS will choose one player to be the Phantom. The mega tanks in the SW corner will
destroy six of the seven player’s infantry and leave the
phantom the whole SW quadrant to capture giving them an advantage.
If you are the phantom please do not build a rockets and start bombarding the Blue Moon questing line to the east of you.

Explanation of SE:
The SE corner contains the questing area. The OS mega tanks will not attack the infantry here but serve as a
blockade. The phantom infantry will be destroyed on the
first turn to equalize the co bars from the SW massacre. The mega tanks will move back at the cost of tokens.
(See tokens appendix).

Main Map:
The map will normally play as seven-way free for all with the final goal being either to eliminate the phantom or
eliminate all other players as the phantom.

Tokens Appendix:
Everyone starts with zero tokens.

APC’s: APC’s will randomly roam the map and are the way players acquire tokens. At the start of OS’s turn,
each country with any number of units directly adjacent to
an APC will gain a token. That APC will then be deleted. Tokens will be recorded by OS and will be sent to you in
a private press message.
(This limits the tokens total in the game to however many APC's are predeployed by OS so future ideas may involve having a unit sit on a specific OS structure.)

Token Purchases:
1 Token - SE Questing Area Purchase - Moves the OS Mega Tank back two spaces.
1 Token - Anonymous Mod Broadcast Message – Private Press Message Orange Star, they will broadcast
your message anonymously.
1 Token - Reconnaissance Scout – Orange Star private press messages you a link to an image of the central
recon’s vision range.
2 Tokens - 5 Days Activate OS Piperunners – Message OS another target country. For the next five days,
piperunners will be allowed to attack units of that country.

Orange Star Helper Units - Message OS another target country. Produces and sends the unit towards that
country’s base and only attacks that country’s units.
(NOTE: Sea Units can’t reach all countries.)
1 Token - OS Tank
2 Tokens - OS Medium Tank
3 Tokens - OS Neotank
3 Tokens - OS Carrier
3 Tokens - OS Fighter
4 Tokens - OS Mega Tank
4 Tokens - OS Bomber
4 Tokens - OS Battleship

OS Helper units AI: Orange Star helper units will move towards the original start location of the target country until they die. They will
not attempt to refuel or repair and will attempt to attack the unit with the highest cost within OS's vision.

Press and Broadcasts are encouraged and you will have your tokens tracked for you by Orange Star. OS will press message you when your token count changes.

--Leave a comment with any questions you have!--
Kamuscha (04/03/2015 05:28am):
Quite possibly the best game mode ever created on
AWBW. 10000/10.
Darth Hawke (04/03/2015 09:44am):
Very interesting concept. About the OS Helper Units, do they continuously attack the country until they die or is it a
time limit like the Piperunners?
Nyvelion (04/03/2015 10:43am | Edited: 04/03/2015 10:44am):
This is so cool! Please message me when you test a game on this and kick out any Grey Sky
player who isn't me.
How did you come up with this idea anyway?
Seems like the kind of map that a RTS game would have, but I'm not familiar with those
games so not sure. Is this completely original?
Nyvelion (04/03/2015 10:46am | Edited: 04/03/2015 10:55am):
Hey here's a question... how do you feel about broadcasts and press being sent by players
to each other directly?
Is attacking OS allowed?
Also, are the SW APC's there for any reason?
Can I assume that by eliminated, the one infantry at the bottom doesn't count?
Not much you can do about it, but as BM, I would hope the phantom won't be a jerk and
recon+rocket my infantry.
Urbani (04/03/2015 04:19pm | Edited: 04/03/2015 04:28pm):
@Kamuscha
Thanks.

@DarthHawke
OrangeStar helper units will move towards the original start location of the target country until they die. They will
not attempt to refuel or repair and will attempt to attack the unit with the highest cost within OS's vision.

@Nyvelion
This idea is a mixture of two types of games I loved to play, the first is the party game mafia, where a unknown
majority of town are trying to lynch a known minority of mafia. Everyturn game day, the mafia can kill a
townsfolk. The game uses day and night phases for discussion/lynching and killing/abilities respectively. The
second game is the SC mode phantom which is extremly similar to this but without the use of tokens. One
player is the phantom and has a slowly growing income so you try to scout them and see if it is possible for
them to have the current technology they have obtained to prove they are the phantom. The token, questing
area, and helper units are completely original and because this game has an entire country devoted to modding,
I thought it would be fine to add these extra features.

@Nyvelion (Second Post)
Broadcasts and press sent to players directly is 100% fine and encouraged. The diplomacy is one of the
funnest things on this style of game I find.
Attacking OS is allowed, you can destroy all the pipe runners or recons to prevent other players from using
those token abilities or you can destroy an apc if you really want to.
The SW APC's are to give vision to the megatanks on turn one for OS.
If you are elimanated from the top side of the map you will be kicked from the game so I am going to add
another forest tile for the megatank on the SE to hide in to go back and eliminate the players final infantry if
needed to make sure the game moves fast and smoothly.
If I can find a way to prevent that I will, otherwise I will use the six OS megatanks to prevent that from
happening.

EDIT: Removed silos from SE to prevent only the phantom from being unable to fire those silos and giving away who the
phantom is.
APC's turned to Piperunners to provide vision and prevent Phantom from bombarding blue moon.


Dreadnought (04/04/2015 01:03pm):
Urbani if you like mafia you should check out Town of Salem. It is some online game my friend found recently (and
subsequently got addicted to) that is almost exactly like mafia.
Nyvelion (04/06/2015 10:52am | Edited: 04/06/2015 10:52am):
Ah, I should have known it was based on Mafia. I'm actually really good at that game.
Might be bragging but it's so hard to resist - We used to do that on the old AWBW forum
and I tended to be on the winning team more often than not, I might be the Mafia expert
around here actually, unless you are lol.
Well I guess I know now why I think your map idea is awesome.
Urbani (04/06/2015 03:56pm | Edited: 04/08/2015 08:41pm):
While I would not quite say I am an expert, I would say I am pretty experienced with the mafia environment with probably a
couple hundred games played and I have moderated several hundred as well both through the computer and in real life.
One of my favorite parts about mafia was the unique roles you got to fill as mafia games I moderated included the basic
roles such as mafia, doctor, cop, etc. but I had an extra forty to fifty extra roles to spice up the game.
Roles was something I really wanted to add to this games rules but I really wanted to flesh out the design and see how it
would work in practice in Advance Wars.

Once this map has concluded its first run I am going to close it down.

The second map with all the errors I found and corrected in this one is mostly built and ready to publish (It's sitting on my design maps page) with the new rules and inclusion of several
more features.

The second game map with many of the edits that should have been included in this map has now been published.



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